Basic Stats (Attributes)
NOTE 1: None of the information that I have read or learned allows me to expect XP bars or basic (physical? innate?) stats. Still, thanks to my conditions of being able to conjure a status window (actually a mix of spells/skills that I learned!), I can more or less see the stats of anyone (including myself). Sepyre being an exception to any rules, the only thing that I can write down would be my stats (with no comparison).
Note to self, scan anyone on ?????? to complete this (!)
NOTE 2: Somehow the window I see shows me a minimum and maximum number, from the rest of the things I have learned it refers to the practically weaker (dumber? worst?) and the maximum it can be improved to (maybe up to the "God Level" that Sepyre used as an explanation for me when I asked).
NOTE 3: Values that are shown as a percentage (%) mean that it's when compared to my own (Note to self, scan anyone on ?????? to check this).
NOTE 4: Some values, especially the maximum ones appear as question marks. Sepyre had mentioned that it means that my brain can not process the actual amount.
NOTE 5: I expected to see things like intelligence (all this being so game-like), but seemingly such things are ehem... unreal.
Stats (Skills? Abilities?)
NOTE 6: All things one learns or knows are translated into Stats (as I see them).
NOTE 7: The books Sepyre produced (created? instantly wrote?) for me included a detailed explanation of ranks. With 0 being an absolute dork (or a being with no possibility to learn such skill/ability/thing) and 100 being someone akin to a god. The normal number (common person) varies between 1 (basic knowledge) and 10 (trained), while anyone reaching a level above 15 is considered a master. Numbers above 25 are extremely rare (unconfirmed) and would make the owner/user akin a sage of that matter.
NOTE 8: There seem to be a lot of different Stats or Skills, so for ease of understanding and finding what do I need, I decided to catalog them.
Social
Economic (And crafts/professions)
NOTE 9: Including only the ones I currently know/have at least read about enough to understand. An enormous amount of other entries like accessories, jeweler, etc. do exist, but I do not see them as my current skill is 0.
Adventure (Survival, Outdoors)
Martial (Weapons)
NOTE 10: All of the weapon skills are self-learned, and albeit the numbers say that I am "decent", I highly doubt them.
NOTE 11: Seems that almost every weapon uses/relates to several skills (Needs checking). Book explanation was extremely confusing, including things like "Depending on how you use a weapon, the relevant talent will be revealed".
Other & Special
NOTE 12: The maintenance skill is relevant to all the categories.
NOTE 13: The Beast and Monsters skill is relevant to all of the categories as well.
The tale has been taken without authorization; if you see it on Amazon, report the incident.
Magic
NOTE 14: Magic skills are a mix of theoric, lore, and spell knowledge. Also, the read information states that even a slight increase in the relevant skill will help one's spells become stronger (Untested).
NOTE 15: All skills go from 1 to 100, with 1 being the basic (ability to use magic). Anyone with a skill over 5 is considered a wizard. Skill over 15 would make one a Grand Wizard, while skill over 25 casters are referred to as Grandmasters. A skill of 100 is again, by Sepyre explanation, someone with god-like powers.
NOTE 16: Magic is separated into "schools". Or basically, by element. Advanced elements (a mix of two or more basic schools) do exist, but seemingly one can only learn them by experience (Sepyre mentioned that even a god can not help a magician with anything except inspiration in this matter).
NOTE 17: All the magic "schools" require the magician to first obtain a mana channeling/converting item of the relevant "school". Such items can take practically any form, including weapons, treasures, clothing, orbs, books, etc.
The only exception is the utility magic, which can be cast directly.
*No spells learned/used.
Magic Specializations (Crafts? Professions?)
Spells
NOTE 18: Learning a spell is only possible by using it.
NOTE 19: Mastery increases with usage. Higher mastery, better/stronger effect (untested).
Techniques
NOTE 20: Seemingly this term is used to refer to learned, unquantified skills. I have only four. Seemingly I have to actually use my skills to gain/learn/discover relevant techniques.
NOTE 21: Analyze spell only allows to see the name. Unique techniques are marked as question marks for anyone without knowledge of them (example, my Status Screen).
NOTE 22: No mana cost/permanently activated Spells (same example, my Status Screen) considered as Techniques.
Talents & Traits (Vices?)
NOTE 23: Both innate and obtained.
NOTE 24: Talents can not be seen by any means except my status screen and divine powers.
Titles
NOTE 25: Most titles can be hidden voluntarily
NOTE 26: Titles also include bounties/criminal status/etc.
Inventory
NOTE 27: Empty, absolutely empty.
Overall Analysis
Hmm, in short...
I can communicate with practically any race but have no idea where to find them.
- Thankfully, Sepyre mentioned that overall all races are similar between different worlds and planes, so the knowledge (basic) about their customs I learned should be enough to start.
Sepyre explained that she can not summon things from a world where either she or her apostle has not been recently. Also, she is bound by their god-laws (or whatever) and so can not send anything except me (my body?) inside the world.
- Basically, I will start stark naked in a world about which I do not know anything except it has magic and there are several races.
I have learned enough to defend myself or survive in the wilds (theoretically).
- Still, as I will be unarmed and have no real spells, fighting is not a good option.
My main task is to find/create/indoctrinate believers for Sepyre. When some kind of threshold is reached, she will be able to interfere with the world and help me.
- Still, to do so, I first need to find a way to establish myself.
I can see the stats, skills, and even things like hidden traits and titles for everyone.
- I still can not understand how such is possible in real life... Or at least I do think it's real?
So first things first, as soon as I arrive, I need to investigate the surroundings and find some kind of civilization. Using the status screen I should be able to discern if someone/something is dangerous. In case there is no danger, then contact them and begin learning about the world.
Albeit most of my skillset is theoretical, I should be able to learn some kind of craft thanks to my quick learning (trait? cheat?). Using it, I need to get enough money to continue learning and exploring the world.
Hmm, seems that I can not really plan anything right now because of the lack of information.
So let's settle for an easy four-point plan of action.
- Knowledge, Base (at least a shack), Money (most required), Survival.
And a super important 5th point that I almost forgot... Tobacco!!!
Time to sleep... May RNGesus be with me!
Targe - Medium sized round shield. Has a strap (for the forearm) and a handle.
Chun Kuk Do - Martial Art created by Chuck Norris
Dodge, Parry, Block - A block is using strength or body and weapon/shield to stop a blow. A dodge is using speed and/or agility to avoid the blow completely. Parry is using dexterity/finesse to use your weapon to turn aside your opponents weapon, generally opening them for a counter if done right.
Cubic Centimeter - One cubic centimetre corresponds to a volume of one millilitre. The mass of one cubic centimetre of water at 3.98 °C (the temperature at which it attains its maximum density) is almost equal to one gram.
**100 cm3 = 1 cm2 (so maximum size for an object would be equivalent to 150 cm2, while if used to store something, the maximum would be about 10 liters (a third of the overall maximum going for the walls/sides of the form).
Tin (Metal used for comparison of durability) - Soft, exceptionally weak metal. A 1-cm thick rod will bend easily under mild finger pressure.