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CHARACTER STATS

  Name: Lokie Strain Race: Orkling (T1)

  Health: 732 [126.24 HP/min]

  HP (100 + 466.4+ 100) + 10%. Regen (110.24 + 0 (5 + 5) + (5% + 15%))

  Stamina: 421.5 [60.12 SP/min]

  SP (100 + 233.2 + 50) +10%. Regen (55.12 + 0 + (2.5) + (0))

  Fatigue: 265.8 [30.06 FP/sec]

  FP (100 + 116.6 + 25) +10%. Regen (27.56 + 0 + (1.25) + (0))

  Vital Energy: 250/250 [0]

  Class: Orkling Brute (T1)

  0/5 Totem Tattoo

  Basic Stats: STR 25.5. AGI 8. CON 21.2. INT 3.

  STR 15+6+1.5. AGI 6+2. CON:12+4+1.2.

  Race Traits: Muscle Strength, Aggressive Instinct, Me no Dum Dum, Disciplined Constitution, Clumsy Hands

  Class Traits: Orkling Strength Enhancement (Tier 1), Orkling Constitution Enhancement (Tier 1), Orkling Regeneration (Tier 1), Path to Raw Power (Tier 2)

  Class Active Skill: Power Strike (Tier 1), Defensive Muscle (Tier 1), Fool's Roar ( Tier 1), Fool's Charge (Tier 1)

  *****

  *Character Stats*

  STR = strength. AGI = agility. CON = constitution. INT = intelligence.

  Strength: 10 Base damage per STR. 1% skill damage per STR. 1% Critical damage per STR.

  Agility: 3% Attack speed per AGI. 2% Accuracy per AGI. 2% Dodge per AGI. 0.25% Critical per AGI.

  Constitution: 20 HP per CON. 10 SP per CON. 5 FP per CON. 5 HP reg. per CON. 2.5 SP reg. per CON. 1.25 FP reg. per CON. 2 physical defense per CON.

  Intelligence: 20 Mana Per INT. 1% Magic resistance per INT. 1% Mental resistance per INT. 10% base magic damage per INT.

  *****

  *Swayn's Potion*

  STR + 3

  AGI +2

  CON + 4

  INT + 0

  *****

  *Orkling Race*

  Variant Orkling Stats: STR 15. AGI 6. CON 12. INT 3.

  Orkling Stats: STR 11. AGI 5. CON 8. INT 3.

  Base HP regen: 5 per minute.

  The tale has been taken without authorization; if you see it on Amazon, report the incident.

  Base SP regen: 2.5 per minute.

  Base FP regen: 1.25 per second.

  Muscle Strength: Increases physical damage by 1% per strength stats.

  Aggressive Instinct: 3% chance when attacked to increase 200% reaction time for 0.5 seconds. In a fight-or-flight scenario, 77% will choose to fight.

  Me no DUM DUM: -75% mental spell resistance. -35% duration to a non-permanent mental spell. -95% success chance for all T1 permanent mental spells.

  Disciplined Constitution: HP Base regeneration +15%. Immune to fatigue Lv 2 and 3, debuff for 5 minutes. -25% of food and water consumption. Immune to T1 Poisons.

  Clumsy Hands: The base percentage for crafting and enhancing is 5%. The maximum crafting threshold to tier up is increased by 800% per tier.

  *****

  *Class: Orkling Brute*

  Class Stats Bonus: +6 Strength and +4 Constitution.

  Class Perks: HP +100. SP +50. FP +25. +10% Physical Resistance.

  Orkling Totem: 0/5

  Class Traits: Orkling Strength Enhancement (Tier 1). Orkling Constitution Enhancement (Tier 1). Orkling Regeneration (Tier 1). Orkling Path to Raw Power (Tier 2).

  Class Active Skill: Power Strike (Tier 1). Defensive Muscle (Tier 1). Fool's Roar ( Tier 1). Fool's Charge (Tier 1).

  *****

  *Orkling Brute Traits*

  HP = Health. SP = Stamina. FP = Fatigue. VE = Vital Energy.

  Strength Enhancement: +10% STR. +0.2% physical skill damage per STR.

  Skill Orkling Variant: +1 base damage per STR.

  Constitution Enhancement: +10% CON. +2 HP per CON. +1 SP per CON. +0.5 FP per CON. +0.2 HP reg. per CON. +0.1 SP reg. per CON. +0.05 FP reg. per CON.

  Skill Orkling Variant: +0.25 physical defense per CON.

  Regeneration: HP Base regen +5%. x2 Base regeneration skill effect if below 10% HP.

  Skill Orkling Variant: +5 Base Regeneration above 10% HP. +25 Base Regeneration below 10% HP.

  Path to Raw Power: +10% potential gain to all physical types of classes. Reduce the maximum class tier-up threshold by +10%. Nullify the skill consumption when executing a skill: 5% chance to nullify both stamina and fatigue.

  Skill Orkling Variant: Increase Total: HP +10%. SP +10%. FP +10%.

  *****

  *Orkling Brute Active Skill*

  HP = Health. SP = Stamina. FP = Fatigue. VE = Vital Energy.

  Power Strike: Physical damage increases by x1.3 for a single execution. Cost: 15 SP, 25 FP, and 1 VE. Cooldown: 0.75 seconds.

  Defensive Muscle: Physical damage reduction by 90% for 0.3 seconds. Cost: 25 SP, 35 FP, and 1 VE. Cooldown: 2 seconds.

  Fool's Roar: Release a destructive roar. Effect: Stuns and damages the enemy based on range. Cost: 10 SP, 60 FP, and 1 VE. Cooldown: 30 seconds.

  * Side Effects: 20% chance per cast to damage vocal cords, disabling the skill until they are healed.

  Fool's Charge: Charge at a target. Effect: Stuns and damages the enemy based on range. Damage type: Blunt. Cost: 40 SP, 60 FP, and 1 VE. Cooldown: 30 seconds.

  * Side Effects: 40% of the damage will transfer to the caster if the charge fails.

  Orkling Brute Global Cooldown: 1.2 seconds.

  *****

  *Stamina and Fatigue*

  Stamina bar debuff:

  15% of total stamina is left.

  Level 1: -10% total damage dealt from all skills.

  10% of total stamina is left.

  Level 2: -25% total damage dealt from all skills. Increase Global Cooldown by 1 second.

  5% of total stamina is left.

  Level 3: -45% total damage dealt from all skills. Increase Global Cooldown by 3 seconds. 50% to lose consciousness after casting a skill.

  Note: The stamina debuff does not stack; the higher level takes effect.

  Fatigue Bar Debuff:

  Fill 75% of maximum fatigue threshold.

  Level 1: Reduced physical and magical resistance by 5%

  Fill 85% of maximum fatigue threshold.

  Level 2: Reduced physical and magical resistance by 10%. Skill cooldowns increase by 20%

  Fill 95% of maximum fatigue threshold.

  Level 3: Reduced Physical and Magical Resistance by 25%. Skill cooldowns increase by 40%. Reduce all base stats by 50%.

  Note: Fatigue Debuff do stacks.

  ALL PATCH NOTES!

  Patch Note: 1.0.1

  Some of the Chieftain Hut bonuses are way too strong, and some are a little bit underwhelming for a level 1 building.

  Chieftain Hut.

  - Provides shelter and benefits based on the structure level.

  - Automatically generates class proficiency every day (24 hours) by 5 -> 3

  - New Patch: Only when the host is in the World where the Chieftain hut is constructed.

  - Old Patch: Increase health and stamina regeneration by 2 and 1, respectively, when resting inside.

  (Health and Stamina regeneration now follows a new formula.)

  - New Patch: Increase Health and Stamina Regeneration by n(1.3) and n(1.1), respectively, when resting inside.

  - New Bonus: additional Vital Energy recovery by n+(.025) per day when resting inside.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Patch Note: 1.0.2

  Some of the orklings' base stats are way too high for their descriptive lore.

  Lokie Strain Base Stats

  STR 15

  AGI 8->6

  CON 12

  INT 5->3

  Spawned Orkling Base Stats

  STR 11

  AGI 7->5

  CON 8+2

  INT 5->3

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Patch note: 1.0.3

  Quality life improvement.

  [x+y+(n+z)] per minute. n = base regeneration, x = stats bonus, y = auxiliary bonus and z = skill bonus.

  [x+y+(n+z)] per minute. n = base regeneration, x = stats bonus, y = auxiliary bonus and z = skill bonus.

  [x+y+(n+z)] per minute. n = base reduction, x = stats reduction, y = auxiliary reduction and z = skill reduction.

  [x+y+(n+z)] per minute. n = base regeneration, x = stats bonus, y = auxiliary bonus and z = skill bonus.

  Orkling race trait rework.

  Muscle Strength: Increase all physical attacks by 20%.

  Muscle Strength: Increase all physical attack by 1% per Strength stat.

  ~~~~~

  Me no DUM DUM: Increase all mental spell success chance by 70%, reduce duration of mental spell by 50% if not permanent spell. Reduce chance of mental spell permanent effect by 95%.

  Me no DUM DUM: -75% mental spell resistance. -35% duration to non-permanent mental spell. -95% success chance to all T1 permanent mental spell.

  ~~~~~

  Disciplined Constitution: Reduce wound infection chance by 50%. Can fight in perfect condition for 5 minutes. 50% reduction on food and water consumption. Immune to T1 Poisons.

  Disciplined Constitution: Health regeneration +15%. Immune to fatigue Lv 2 and 3 debuff for 5 minutes. - 25% of food and water consumption. Immune to T1 Poisons.

  ~~~~~

  Clumsy Hands: 2x crafting duration and materials. Crafting proficiency is reduced by n/8. n = proficiency gained.

  Clumsy Hands: The base percentage for crafting and enhancing is 5%. The maximum crafting threshold to tier up is increased by 800% per tier.

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