Brushing off the idea, I stared at the pstic mug on the table and activated the [Identification] skill.
---
[Item Identified]
Name: Unknown Brand
Material:
? Acrylonitrile (C?H?N)
? Butadiene (C?H?)
? Styrene (C?H?)
Weight: 200g
---
‘So I need both a decomposition skill and a creation skill?’ I thought, staring at the result.
---
> Ding!
Host, you are correct.
---
Thinking about my next move, I asked in my mind, ‘How much will it cost?’
---
> Ding!
Host needs 1,000,000 energy for the [Decomposition] skill and 500,000 energy for the [Item Creation] skill.
---
'A million? Why is it so high?' I compined.
---
> Ding!
Host must understand that decomposition occurs at the atomic level to enable precise item creation.
---
'Alright… let’s start collecting energy first,' I muttered, realizing there was no way around it and trying to calm my frustration.
---
Fifteen days passed. My routine stayed the same—climbing to the roof every three hours, staying for thirty minutes, then returning inside.
On day fifteen, I muttered, 'Finally, it’s time,' and took a deep breath.
'Create [Decomposition] skill,' I thought, bracing for pain.
I waited a couple of minutes. Still nothing.
'Create [Item Creation] skill,' I tried again, closing my eyes and preparing myself for the worst.
I started counting—one... two... three...
Still nothing.
But then—
---
> Ding!
It is detected that [Decompose] skill has created the [Converter] skill. Maximum energy capacity per day is 50,000 energy.
---
I frowned. 'Wait, so I have a daily energy limit?' This was more annoying than any physical pain.
---
> Ding!
Correct. The system restricts energy conversion to maintain stability. This cap may increase as the host upgrades the [Heat Converter] skill.
---
'Then why didn’t I feel anything?' I asked, still confused.
---
> Ding!
Host will not feel pain because there are no physical changes.
---
I paused, then though, 'Open Status.'
---
[Status]
Name: Marklester Perez
Age: 23
Attributes:
Strength: 3
Agility: 4
Physique: 4
(Average attribute: 10)
Skills:
Heat Converter (50,000/day)
Identification
Decomposition
Item Creation
Energy: 1680
Item: Transmigration Package
---
'Okay, let’s try decomposing the mug.' I pced my hand on the pstic mug and activated [Decompose].
Something magical happened. The mug didn’t break. It didn’t shatter, melt, or make a sound. It didn’t even dissolve like cotton candy in water. Instead, it simply vanished—as if it had been sucked into my hand. It felt more like evaporation, except instead of dispersing into the air, the mug was absorbed directly into my hand.
---
> Ding!
You have obtained 200g of atoms, or approximately 10 septillion atoms.
---
'F***! That’s way too many atoms!' The number was beyond what the average person could even comprehend. 'Billionaire? Ha! This is the next level... septillionaire?'
Curious, I decomposed three more mugs. Since they were different, I expected varied results.
I opened the [Decomposition] tab.
---
[Decomposition]
Total Atoms Collected: 900g (≈ 45 septillion atoms)
Notes:
1. The average mass of an atom in an object is 12g per mole.
2. A septillion is 102?.
---
'Damn… that’s a ridiculous number,'I muttered, staring at the absurd exponent. 'That’s a lot of zeros.'
I turned my attention to trash—rocks, nails, broken pstic—anything useless. I didn’t want to destroy anything important, but I needed more materials.
One by one, I decomposed everything I could find.
'Man… I think I’m turning into a garbage man. I mean, I can literally decompose everything,' I chuckled, half-serious. Maybe I needed a superhero name.
I checked my [Decomposition] tab again.
---
[Decomposition]
Total Atoms Collected: 250kg (≈ 12.5 octillion atoms)
---
'Alright, let’s try recreating the mug before anyone notices it’s missing.' I noticed the unit had shifted to kilograms, and the atom count jumped to octillions. 'So octillion is next after septillion, right?' I asked myself, unsure but brushing it off.
I focused and activated [Item Creation].
---
> Ding!
Host is trying to create an item, but there is no saved item in [Item Creation]. A material blueprint is required.
---
Realizing my mistake, I looked for a simir mug and used [Identification].
---
[Item Identified]
Item: Mug
Mass: 150g
---
'Huh… the details changed. No brand, no material composition—just mass,' I noted.
I focused and thought, Save.
---
> Ding!
Item saved in Slot 1.
(Note: You have 10 slots for now. Upgrading costs 100,000 energy. Changing a slot's content costs 1,000 energy per reset. Each upgrade adds 10 slots.)
---
With that done, I focused on recreating the missing mugs.
Moments ter, the three mugs reappeared—good as new.

