Let us speak now of Respawns. One of the worst things about the System is the law we now know as the 'Conservation of Respawns'. If you kill another entity with Respawns, you gain the one they lose. Notably, dungeon bosses and their captains typically have Respawns – as will monsters that have successfully killed a 'player' – but the most unpleasant and dangerous aspect of the System is that there are far easier prey for the experienced Adventurers who will descend upon your world when the Galactic System activates – your people.
Thus we find the final injustice of this game: It turns the players themselves into monsters, hunting those weaker than themselves for their own survival.
- What you need to know to survive the Voidbound System, By &*%:?%^%
When the light faded, there was now a mighty Gothic fortress looming over a decrepit city, only... not. It was a cyberpunk take on gothic horror, a fortress easily reaching fifty stories high, with gun turrets competing with gargoyles, neon lights shining from the windows, wavering holograms of screaming skulls and nightmares forming even as they watched. The ruined city was just what was left of San Francisco, fifty years in the future, then abandoned and ravaged by war for a couple of decades. A massive wall, easily fifty feet high, rose up as the changes continued: forged of some metal with a shimmering iridescent appearance, and even as it solidified, a massive pair of gates appeared in the middle of the wall.
The changes did not stop there. A yellow wave rippled out from the wall, and as it passed over the ground, it changed – all the buildings outside the wall simply vanished, hills that weren't there a minute ago erupted from the ground, and the terrain around them, even the ground they were on, reshaped itself in ways subtle and not. Plants that were familiar, others that were like nothing any of them had seen before appeared, spreading like wildfire to create new flora – and no doubt new Fauna, as the doors of the wall opened, and a torrent of monsters and beasts poured out.
There were hundreds of people they could see in their path, and they almost all began to run: There were some who turned what powers they had gained on the rapidly spreading horde, but they were far too close and were quickly overwhelmed: Screams of pain and fear started to fill the air, roars of monsters and beasts, a brutal display that had more than one throwing up, as others just looked on helplessly – knowing that if they moved to help, they'd be overwhelmed as well.
This, in turn, turned everyone's focus inward, on their one hope of safety: because they were only perhaps a mile or two further way, albeit with a good vantage point, and the horde wouldn't necessarily be that thinned by the time it reached them. Jonathan, in particular, focused upon the Fortification spike in his hand, and happily, it now displayed actually useful information.
Fortification Spike
Durability: 1728/1728
This Item allows the creation of a Fortification in an Adventure Zone.
Adventure Zone Requirements met!
To deploy your Fortification, insert the spike at the centre of your encampment.
Without waiting any longer, Jonathan did just that, ramming the spike into the top of the hill while those around him prepared to fight. The moment he did so, however, a wall of toxic green light emanated from the spike, washing outwards to cover easily half a mile, not just encompassing their group, but some of the closer stragglers as well: and once it had taken form, all the monsters that had been approaching them turned away, to move around the toxic green, semi-translucent wall. Everyone looked on in shock, and those outside the wall, upon seeing this changed course to run towards it, as quickly as they could – and Jonathan distantly heard Frank powering up another incantation, hopefully Dave's. He had his own things to focus on.
Fortification Name: *$*£&*£$£&&£粕?!%^
Level: 1
Dungeon Proximity: Close
Congratulations! You have pressed deep into the Zone, and are within striking distance of the Dungeon!
You and your party are awarded 6 XP!
Time Remaining on Fortification Field: 11 minutes, 24 seconds