10 basic magical concepts, each with a brief description lol:
1
Vanish – The ability to make an object or person disappear, including rendering them invisible or teleporting them away.
Appear – The ability to make something materialize or come into existence, often from thin air if the user is very skilled, but if not they rely on whatever gas, liquid, solid near them
(In a place where the air is dense with gas molecules, appear could draw upon these molecules and rearrange them into new forms or objects. This would be highly effective in atmospheres with heavy or abundant gases, like foggy areas, polluted cities, or even specific magical environments where matter is more fluid and adaptable, Instead of summoning matter from nothing, this version of appear would pull atoms and molecules from the air or surrounding environment to form something new.)
Empower – Enhancing the abilities, strength, or powers of a person or object, usually temporarily.
Levitate – The ability to make objects or people float in the air, or control their movement through levitation.
Transform – The power to change the form or nature of something, such as turning one object into another or shapeshifting.
Heal – Restoring health or repairing damage to a person or object, either by mending wounds or curing ailments.
Elemental Control – Manipulating the elements like fire, water, earth, or air to create effects, such as summoning flames or commanding storms.
Telekinesis – The ability to move objects with the mind, allowing control or manipulation at a distance.
Summon – Calling forth creatures, objects, or entities from another realm or location to assist or serve a purpose( i took inspiration from chainsaw man, thus if you want to summon a being you will be in state of unconscious but in real time it would be 1 second but for you it will be minutes hours even eons depends on the being you are summoning if they are not willing it will take more time you have to persuade it(the being), and thats why it will be time consuming type shit)
Shield – Creating a protective barrier to block or deflect attacks, whether physical or magical.
1.1
Subcategories
Vanish
Invisibility – The ability to make oneself or an object unseen.
Teleportation – Moving from one location to another instantaneously.
Phase Shift – Passing through solid objects by temporarily becoming intangible.
Camouflage – Blending into surroundings to avoid detection.
Displacement – Making someone or something appear to be somewhere else without physically moving them.
New Magic Example:
Invisible Teleportation – Combine Invisibility and Teleportation to instantly vanish from sight and reappear at a distant location without being detected.
———————————————————
Appear
Materialization – Making something appear from thin air.
Clone Creation – Creating exact copies of oneself or others.
Projection – Creating illusions of objects or people that aren't truly there.
Manifestation – Bringing abstract concepts or energy into a tangible form.
New Magic Example:
Summon Projection – Combine Summoning and Projection to create illusory creatures or objects that appear real but aren't actually present in the physical world.
———————————————————
Empower
Strength Boost – Temporarily enhancing physical strength.
Speed Enhancement – Increasing the velocity at which a person or object moves.
Elemental Infusion – Infusing objects or people with elemental energy (e.g., turning a sword into a fire sword).
Mental Focus – Sharpening cognitive abilities or senses.
Energy Augmentation – Increasing one's magical or spiritual energy to cast more powerful spells.
New Magic Example:
Elemental Strength Boost – Combine Strength Boost and Elemental Infusion to empower a person with the ability to punch through stone or ignite their fists with fire.
———————————————————
Levitate
The narrative has been illicitly obtained; should you discover it on Amazon, report the violation.
Lift – Raising objects or people off the ground.
Control – Directing the movement of levitated objects in any direction.
Hover – Maintaining a suspended position without movement.
Attraction – Levitation that draws objects toward the caster.
Repulsion – Pushing objects away using levitation.
New Magic Example:
Repulsive Lift – Combine Repulsion and Lift to send objects flying away in a controlled upward trajectory, like a cannonball launched into the air.
———————————————————
Transform
Shapeshifting – Changing into a different form or creature.
Material Transmutation – Changing one material into another (e.g., turning lead into gold).
Size Alteration – Increasing or decreasing the size of an object or being.
Elemental Transmutation – Changing one element into another (e.g., turning water into ice)
Genetic Manipulation – Altering the biological makeup of a living being.
New Magic Example:
Elemental Shapeshifting – Combine Shapeshifting and Elemental Transmutation to transform into a creature made of fire or water.
———————————————————
Heal
Regeneration – Healing wounds over time, even regenerating limbs.
Cleansing – Removing poisons or negative energy from someone.
Aura Healing – Restoring balance to someone's spiritual or magical aura.
Accelerated Healing – Speeding up the natural healing process of the body.
Revitalization – Restoring vitality and energy to someone who is exhausted or dying.
Holy healing – Rarely used but only works against curse and necromancy
New Magic Example:
Regenerative Aura – Combine Regeneration and Aura Healing to restore someone's health and balance their magical energy simultaneously, preventing future injuries.
———————————————————
Elemental Control
Fire Manipulation - Controlling flames, creating fire, or extinguishing it.
Water Control - Manipulating water, whether freezing it or making waves.
Earth Manipulation - Shaping the earth, moving rocks, or causing seismic activity.
Air Control - Manipulating wind and air currents, creating gusts or calm.
Energy Manipulation - Harnessing raw energy, like electricity or lightning.
New Magic Example:
Elemental Storm - Combine Fire Manipulation, Water Control, and Air Control to create a storm of fire, rain, and lightning.
———————————————————
Telekinesis
Levitation - Lifting objects with the mind.
Force Push/Pull - Applying telekinetic force to push or pull objects.
Telekinetic Shield - Creating a shield made of telekinetic energy to block attacks.
Telekinetic Blades - Forming sharp constructs of telekinetic energy to slice through things.
Telekinetic Binding - Using telekinesis to restrain or tie down objects or people.
New Magic Example:
Telekinetic Shield and Bind – Combine Telekinetic Shield and Telekinetic Binding to create an impenetrable barrier that also holds enemies in place.
———————————————————
Summon
Creature Summoning – Calling forth beasts or beings to fight or assist.
Elemental Summoning – Bringing forth elemental beings (e.g., fire spirits or water elementals).
Artifact Summoning – Summoning magical items or weapons from another realm.
Spirit Calling – Summoning spirits of the dead or otherworldly beings for guidance or power.
Construct Creation – Summoning inanimate constructs, like golems, to serve a purpose.
New Magic Example:
Spirit Construct – Combine Spirit Calling and Construct Creation to summon a powerful spirit that manifests as a physical golem or guardian.
———————————————————
Shield
Barrier Creation – Forming a solid, protective barrier around oneself or others.
Energy Deflection – Redirecting energy attacks, like magic or projectiles.
Reflective Shield – A shield that reflects magical or physical attacks back at the attacker.
Absorption – A shield that absorbs incoming attacks to strengthen the user or heal them.
Field of Protection – Creating a large, area-based protective shield that covers multiple people or things.
New Magic Example:
Reflective Absorption Shield – Combine Reflective Shield and Absorption to redirect magical attacks back at the caster and absorb the energy to restore health.
———————————————————
These subcategories and combinations offer infinite solution for anything and everything, aslo it can mix with other subcategories to make something new, and so on, to distinct what is new and what is not, mage, sorcerer, witch, and any magus(magic user) have to write their spells in a book like this.
example
Heal + Transform = Healing Transmutation(2)
New Magic: Healing Transmutation would allow you to Transform a damaged part of a body or object into a healthier or restored form. This could be used for rapid healing or even changing a broken object into a brand new one.Example: If someone's arm is broken, you can transmute the damaged bone into a healed version, or turn a shattered vase into a whole, unbroken one.How to Progress:Magic (2): Represents a basic combination of two magical concepts, allowing the caster to combine them in creative ways.Magic (3) and Beyond: As you combine more concepts (e.g., Hidden Summoning with Vanish and Empower), you create even more powerful and advanced types of magic (e.g., Hidden Empowered Summoning (3) or Elemental Telekinesis (4)
Magic(4) examples
Reality manipulationStep 1: Master basic magic (Levitate, Empower, etc.) and understand how energy and forces work.Step 2: Study laws of nature, space-time, and quantum mechanics.Step 3: Begin experimenting with small alterations to reality (e.g., changing gravity, reshaping matter).Step 4: Break physical laws, manipulate time, and space locally.Step 5: Achieve control over the fundamental structure of reality (alter environments, create or erase matter).
Dimensional controlStep 1: Master space-based magic (teleportation, portals).Step 2: Study dimensional theory and parallel worlds.Step 3: Create portals and summon entities from other realms.Step 4: Learn to stabilize and manipulate dimensional energy.Step 5: Gain control over entire dimensions, create pocket realms, merge realities.
Chronomancy (time manipulatoin)Step 1: Experiment with slowing or speeding up time locally.Step 2: Study time flow and its interaction with energy and matter.Step 3: Learn to manipulate time travel, time loops, and create time dilation effects.Step 4: Gain the ability to control time on a larger scale (freeze or reverse time).Step 5: Master full temporal control—travel through time, rewrite history, create paradoxes.