"The scenic Lovers' Cave"
"A must-visit for any nature lover"
"Home of the Twin Rocks"
Seth was barely able to read some of the rusted signs as he made his way past the overgrown shrubbery. It reminded him of a time when people were still spread around Urth when the districts were just being built and people still "traveled"
Of course, this was long before his birth and he only knew it from old movies or movies and games set in such a time period. In his time, people only traveled between the districts using the advanced highways and tunnels that cut straight through any obstacles.
This was also the reason why most of their modern highways and train connections had turned into massive dungeons...
Seeing these vestiges of the past with his own eyes, he felt almost disconnected. As if he had traveled to a different time. It would have been a little creepy if he had to follow these kinds of signs like a trail of hints to find his way. Fortunately, the advance party of chimeras had cut a path all the way to the cave, so the blacksmith had no trouble finding the way.
Why were they making a campsite in the middle of nowhere close to a rundown and not a very interesting tourist attraction? The same reason why Seth even showed interest in the first place. Because the dungeon that grew in this place had over 50 floors with beasts ranging from lv. 45 all the way to lv.80.
Up until the chimeras came by, this dungeon was able to freely grow and erupt over and over, turning the once "scenic Lover's Cave" into a vast network of caves and caverns. It had been a few weeks since the advance party came by this place which meant it had most likely recovered to a certain extent.
The entrance to the cave was a gaping maw at the side of the mountain. The ruins of something that might have been a souvenir shop could be seen among the shrubbery in front of the entrance. Unlike with dungeons that grew in the remnants of civilizations, this one kept the structure of a natural cave.
Unsuspecting wanderers would not think this was a monster-spewing calamity hole, intent on killing anything and anyone that walked into it and absorbing them for sustenance. Or something like that.
Before entering the unknown dark deep down, Seth brought out his Golem Knights. These were decked out in epic armor and wielding the sanguine silver weapons he made over the past weeks.
Seth liked to call them bone knights in his mind.
He used that name internally because he created these humanoid golems from non-humanoid bones. The blacksmith had found the incomplete skeletons of big monsters in the storage and used them to carve parts, while he used
to make up for the gaps.
Making them roughly human-sized had a big advantage in that they were able to effectively use his equipment and he didn't have to adapt to make giant items only the golems could use. This also doubled as a test to see, if his new weapons could also help the golems to further grow, as their leveling speed was quite slow.
Surrounded by the guard of golems, Seth entered the dungeon in his full equipment. He wore an improved version of the Sun shirt and cloud pants, together with his Golden Fleece, the Wyvern Cuirass... he was a singing knight in overpowered armor.
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Despite being the strongest in the party, Seth left it to the golems to take care of the critters in the cave. The monsters they came across fit the subterranean terrain of the dungeon. The 50 floors of the dungeons were separated into 6 sections.
Floors 1-10 could be said to hold powerful versions of normal cave dwellers. Giant bats, snakes, massive scorpions, and spiders. They all ranged between lv. 45 to 55 and were not a problem for the golem.
Although the dungeon followed the style of a natural cave, it was much less labyrinthine than one would have thought, especially with the