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TOC, Information and other stuff

  As a general update on things, click on the spoiler on what to happen later on

  SpoilerInstead of the 15 volumes I planned out initially, I increased it to 30 volumes and a total of 9 Arcs for pacing reasons. Basically each Arch after the third will take around 2 years in in game time and the last volume will take place over a year in time.

  Because of this, it will look something like this.

  Arc 3: Year 4-5 (Level 200-300)

  Arc 4: Year 6-7 (Level 300-400)

  Arc 5: Year 8-9 (Level 400-450)

  Arc 6: Year 10-11(Level 450-500)

  Arc 7: Year 12-13 (Level 500-550)

  Arc 8: Year 14-15 (Level 550-600)

  Arc 9: Year 16 (Level 600-625)

  So according to all of this the group will change class at Arc 3, Arc 5 and Arc 8. Also I more or less know what will happen in each Arc but not so much in each volume individually. Well this is going to take a loooong time to finish. The Unfortunate Fool was only 7 volumes long...well 8 if you include that the last chapter was a volume long either way, but this is almost four times the size in sheer content.

  Which means I have a lot of time to develop my slow levelling characters (Yay) and explore some thing as well.

  I'll update this bit by bit when I have the time to do so.

  Another interesting thing here...the original character design I made before I changed it

  Spoiler

  Person 1

  Gender: Female

  Role: Tactician

  Element: Light

  Class: Shaman Commander

  Personality: A cold kind-hearted leader that commands everyone else based on objectives only and wants everyone to get stronger together.

  Details: The leader of the group who stays in the centre of the formation attacking or supporting the party and giving out commands.

  Weapons: Spear

  Armour: Light Armour

  Skills:

  


      
  • Summoning


  •   
  • Weapon Usage


  •   
  • Offensive Magic


  •   
  • Defensive Magic

      


  Person 2

  Gender: Male

  Role: Tank

  Element: Earth

  Class: Shield Knight

  Personality: A kind hearted person that wants to protect others even if it means he dies

  Details: The Tank of the group who has the highest health and defence but lacks powerful offensive skills. However has a large range of support skills that draws the attention of enemies to himself.

  Weapons: Mace and Shield

  Armour: Heavy Armour

  Skills:

  


      
  • Taunt


  •   
  • Shield Techniques


  •   
  • Sword Usage

      


  Person 3

  Gender: Female

  Role: Support

  Element: Wind

  Class: Bard Magician

  Personality: The average person in the group with a personality that doesn't stand out. She is troubled by that fact and wants to improve herself to help her childhood friend in battle.

  Details: A Magician that uses the power of songs to empower and support allies in Bluffs. Possess no attack skills but has the largest amount of support skills that gives different effects.

  Weapons: Harp

  Armour: Combat Robes

  Skills:

  


      
  • Increase Mana Regeneration


  •   
  • Elemental Bluff


  •   
  • Magic Shield

      


  Person 4

  Gender: Male

  Role: Healer

  Element: Nature

  Class: Enchanter Druid

  Personality: A timid person who just wants others to acknowledge him. Is very determined to grow stronger.

  Details: The Healer of the group which also doubles up as a Bluffer of the group. While the healing ability are less than of a priest, the power to temporary Enchant the abilities of allies is more than enough overcome that.

  Weapons: Spear-Staff

  Armour: Robes

  Skills:

  


      
  • Heal Over Time


  •   
  • Enchant Abilities


  •   
  • Weapon Usage

      


  Person 5

  Gender: Female

  Role: Assassin

  Element: Dark

  Class: Shadow Rogue

  Personality: A person who keeps to herself and does her job properly. Gets along with the leader due to this. Has some trouble believing that she is useless when the other improve dramatically.

  Details: The scout of the party and also at the same time one of two direct damage dealers of the party. With the unique ability to use shadows in attacks, attacking with both physical and magical abilities is possible.

  Weapons: Large number of hidden weapons and short sword

  Armour: Light Armour

  Skills:

  


      
  • Shadow Manipulation


  •   
  • Weapon Usage

      


  Person 6

  Gender: Male

  Role: Damage Dealer

  Element: Fire

  Class: Magic Swordsman

  Personality: A hot headed cheerful person who is in love with the his childhood friend. He is outgoing and wants to fight strong monsters.

  Details: While using a sword, has the powers of a Magician to a lesser extent. Mainly using the sword to attack, is also able to use minor spells to bluff attacks and sometimes inflict minor curses to enemies.

  Weapons: Sword

  Armour: Medium Armour

  Skills:

  


      
  • Fireball/Ice Bolt/Sparks


  •   
  • Weapon Usage

      


  Seeing this, Sain and Shadow were originally designed to be female while Lyndis and Serena were meant to be male at first. Also their roles seemed more defined here...kinda got mixed and matched in the actual writing as I added more and more things on.

  This will be more or less the place for questions and answers. Naturally there will be a TOC here as well.

  Arc 1: The Guild Known as the Sleeping Sleep Centre

  Volume 1: The Birth of New Gamers

  Volume 2: The Sleeping Sleep Centre

  Volume 3: Side Stories of Foolishness

  This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.

  Arc 2: The Trial of the Emperor

  Volume 4: The Adventure of Travelling

  Volume 5: The City that Lives

  Volume 6: The Three Fallen Warriors

  Arc 3: The Warrior King

  Volume 7: The Transformation of Six

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