SpoilerInstead of the 15 volumes I planned out initially, I increased it to 30 volumes and a total of 9 Arcs for pacing reasons. Basically each Arch after the third will take around 2 years in in game time and the last volume will take place over a year in time.
Because of this, it will look something like this.
Arc 3: Year 4-5 (Level 200-300)
Arc 4: Year 6-7 (Level 300-400)
Arc 5: Year 8-9 (Level 400-450)
Arc 6: Year 10-11(Level 450-500)
Arc 7: Year 12-13 (Level 500-550)
Arc 8: Year 14-15 (Level 550-600)
Arc 9: Year 16 (Level 600-625)
So according to all of this the group will change class at Arc 3, Arc 5 and Arc 8. Also I more or less know what will happen in each Arc but not so much in each volume individually. Well this is going to take a loooong time to finish. The Unfortunate Fool was only 7 volumes long...well 8 if you include that the last chapter was a volume long either way, but this is almost four times the size in sheer content.
Which means I have a lot of time to develop my slow levelling characters (Yay) and explore some thing as well.
I'll update this bit by bit when I have the time to do so.
Another interesting thing here...the original character design I made before I changed it
Spoiler
Person 1
Gender: Female
Role: Tactician
Element: Light
Class: Shaman Commander
Personality: A cold kind-hearted leader that commands everyone else based on objectives only and wants everyone to get stronger together.
Details: The leader of the group who stays in the centre of the formation attacking or supporting the party and giving out commands.
Weapons: Spear
Armour: Light Armour
Skills:
- Summoning
- Weapon Usage
- Offensive Magic
- Defensive Magic
Person 2
Gender: Male
Role: Tank
Element: Earth
Class: Shield Knight
Personality: A kind hearted person that wants to protect others even if it means he dies
Details: The Tank of the group who has the highest health and defence but lacks powerful offensive skills. However has a large range of support skills that draws the attention of enemies to himself.
Weapons: Mace and Shield
Armour: Heavy Armour
Skills:
- Taunt
- Shield Techniques
- Sword Usage
Person 3
Gender: Female
Role: Support
Element: Wind
Class: Bard Magician
Personality: The average person in the group with a personality that doesn't stand out. She is troubled by that fact and wants to improve herself to help her childhood friend in battle.
Details: A Magician that uses the power of songs to empower and support allies in Bluffs. Possess no attack skills but has the largest amount of support skills that gives different effects.
Weapons: Harp
Armour: Combat Robes
Skills:
- Increase Mana Regeneration
- Elemental Bluff
- Magic Shield
Person 4
Gender: Male
Role: Healer
Element: Nature
Class: Enchanter Druid
Personality: A timid person who just wants others to acknowledge him. Is very determined to grow stronger.
Details: The Healer of the group which also doubles up as a Bluffer of the group. While the healing ability are less than of a priest, the power to temporary Enchant the abilities of allies is more than enough overcome that.
Weapons: Spear-Staff
Armour: Robes
Skills:
- Heal Over Time
- Enchant Abilities
- Weapon Usage
Person 5
Gender: Female
Role: Assassin
Element: Dark
Class: Shadow Rogue
Personality: A person who keeps to herself and does her job properly. Gets along with the leader due to this. Has some trouble believing that she is useless when the other improve dramatically.
Details: The scout of the party and also at the same time one of two direct damage dealers of the party. With the unique ability to use shadows in attacks, attacking with both physical and magical abilities is possible.
Weapons: Large number of hidden weapons and short sword
Armour: Light Armour
Skills:
- Shadow Manipulation
- Weapon Usage
Person 6
Gender: Male
Role: Damage Dealer
Element: Fire
Class: Magic Swordsman
Personality: A hot headed cheerful person who is in love with the his childhood friend. He is outgoing and wants to fight strong monsters.
Details: While using a sword, has the powers of a Magician to a lesser extent. Mainly using the sword to attack, is also able to use minor spells to bluff attacks and sometimes inflict minor curses to enemies.
Weapons: Sword
Armour: Medium Armour
Skills:
- Fireball/Ice Bolt/Sparks
- Weapon Usage
Seeing this, Sain and Shadow were originally designed to be female while Lyndis and Serena were meant to be male at first. Also their roles seemed more defined here...kinda got mixed and matched in the actual writing as I added more and more things on.
This will be more or less the place for questions and answers. Naturally there will be a TOC here as well.
Arc 1: The Guild Known as the Sleeping Sleep Centre
Volume 1: The Birth of New Gamers
Volume 2: The Sleeping Sleep Centre
Volume 3: Side Stories of Foolishness
This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.
Arc 2: The Trial of the Emperor
Volume 4: The Adventure of Travelling
Volume 5: The City that Lives
Volume 6: The Three Fallen Warriors
Arc 3: The Warrior King
Volume 7: The Transformation of Six