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Bonus Content: Terralore Rules

  


      


  •   Each player starts with a 20-card deck. You can only have a single copy of each card in your deck.

      


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  •   Players draw 4 cards to form their starting hand.

      


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  •   You can only have 7 cards in your hand. Any surplus cards drawn go to the Graveyard.

      


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  •   From the second turn onward, at the beginning of each turn, players draw 2 cards.

      


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  •   To play a card, players must discard a number of cards equal to its cost, sending them to the Graveyard. For example, a card costing 1 requires discarding 1 card.

      


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  •   A player loses if their deck runs out of cards to draw.

      


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  Creature Cards

  


      


  •   Each creature has a cost (upper-left corner, i.e. number of cards to sacrifice to play it) and a point value (bottom-right corner).

      


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  •   Creature cards are played in either the attacking lane (??) or defending lane (???).

      


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  •   Creature cards remain in play unless they are removed by a card's effect or by a player wanting to free space for a creature on a full lane.

      


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  Skill Cards

  


      


  •   Skill cards provide unique effects but do not contribute to point totals directly.

      


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  •   They may target creatures, castles, or other game elements.

      


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  •   In addition to cost, points, and effects, a card also has an elemental affinity, marked in the upper-right corner of the card.

      


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  •   Cards also have rarities ranging from common, uncommon, rare, epic, and legendary, marked at the bottom-left corner of the card.

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  •   The board is divided into two lanes:

      


        


    •   Defending Lane (???): To a player's left. Protects the player’s castle.

        


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    •   Attacking Lane (??): To a player's right. Targets the opponent’s defending lane.

        


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  •   A player's attacking lane is the opponent's defending lane, and vice-versa.

      


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  •   Each player’s castle starts with 10 HP.

      


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  •   The goal is to reduce the opponent’s castle HP to 0 to win.

      


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  Terralore is played in four phases per turn:

  


      


  1.   Draw Phase:

      Both players draw 2 cards.

      


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  3.   Play Phase:

      Players place their cards facedown in either their attacking or defending lane. The placement remains hidden from the opponent.

      


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  5.   Reveal Phase:

      All cards are revealed.

      


        


    •   In round 1, and in cases where players are perfectly tied (refer to Tiebreakers section), players roll a die. The winner goes first.

        


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    •   In other cases, the reveal order starts with the defending lane of the player with the least castle HP, then proceeds clockwise:

        


          


      •   Losing player’s defending lane

          


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      •   Opponent’s attacking lane

          


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      •   Opponent’s defending lane

          


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      •   Losing player’s attacking lane

          


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  7.   Counting Phase:

      Resolve combat and effects, calculate lane totals, and apply damage to castles.

      


        


    •   Points in the attacking lane are compared to points in the opponent’s defending lane.

        


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    •   Excess points from the attacking lane are dealt as damage to the opponent’s castle.

        


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  •   Each lane can hold a maximum of four creatures per player.

      


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  •   If a player attempts to play a fifth creature in a lane, they must destroy one of the creatures already in play, sending it to the Graveyard.

      


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  Graveyard and Exile:

  


      


  •   Destroyed cards go to the Graveyard unless a card effect states that they are Exiled, in which case they are permanently removed from the game.

      


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  •   Reduce your opponent’s castle HP to 0 to win.

      


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  •   The opponent runs out of cards in their deck before you do.

      


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  •   If castles are tied in HP at the end of the game, the total number of points on the field determines the winner.

      


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  •   If the total points on the field are also tied, the game is considered a draw.

      


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  •   Destroy: Send a card from the field to the graveyard.

      


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  •   Discard: Send a card from your hand to your graveyard.

      


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  •   Defending lane: The lane on a player's left-hand side, which is the opponent's attacking lane.

      


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  •   Attacking lane: The lane on a player's right-hand side, which is the opponent's defending lane.

      


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  •   Here: The lane in which the card was played.

      


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