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Gear and Skills

  Skills:

  Bluthund – The evolved form of the Bounty Hunter's most important skill, Bloodhound, second only to the ability to get paid. This skill set’s a Bounty Hunter Captain apart from Veteran Mercenaries, Marshals, and other evolved Enforcers. They always catch their bounty. They can run. But they only get caught tired.

  When you have enough information about a target, you can track it. There is no time limit or distance; as long as you have enough information about the target, you can find them. The more information you have, the better you can track them. This effect manifests differently depending on the Bounty Hunter.

  As a Bounty Hunter Captain, you understand that a bloodhound needs a handler. The Bounty Hunter Captain has gained the ability to understand how far their bounty is and adjust how they pursue a bounty. From following them directly to the location to setting up an ambush ahead of time. The Bounty Hunter Captain knows that tracking is more than just following and finding someone; sometimes it’s getting to the target’s destination first. The use of this skill is now limited by what the Bounty Hunter Captain can imagine.

  Contract Huntsman - Bounty hunting isn't just about finding someone and bringing them in. Bounties come with requirements, and as a Bounty Hunter Captain, you need to know what they are. Not every contract is a bounty; some simply create the opportunity to earn bounties, and these informal contracts can be made verbally.

  You can read or write a binding document and fully understand what it means and whether it is beneficial, neutral, or malicious. You also know how to amend a contract for beneficial, neutral, or malicious purposes. This skill also applies to oral contracts.

  Warlock Boons:

  Patron Boon - Collect what you can. Use it wisely.

  Magic is a part of the life-force of Rangaea, and the greater world beyond. For some, it is a power to worship, to others an out-of-reach dream, but to most magic is a formula, an equation in which there is only one right answer, only one right way for a skill or spell to be used. Not so for us, my dear contractor. For us, it is a soft mold that we bend and shape to our wishes.

  Waiting for you to do something like this was long, but satisfying. Now that you’ve done it once, you can do it again and again. Be careful, though, as you’ve just seen, bending magic, especially when it is borrowed, may break it. Remember, when is a croquet mallet like a billy club? Whenever you want it to be!

  Racial Skill:

  You are what you eat - With every drop of vitality taken from someone else, you also take on a measure of what they are. Be warned, not everything is worth becoming, and not every gift is a blessing. Overconsumption can lead to a divergent racial change.

  Umber Skin - Your skin has taken on some of the properties of Umber, becoming both harder and more flexible. It is as stone and sand alike, but only when in the protection of Shadow. Taken from a Vampiric Umber Janissary.

  Weapons and Equipment:

  Armor:

  Accessories:

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