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Special Exam 1 Overview

  Exam Title: "The Path of the Constellations"

  
  • Days:
  • Duration
  • Setting
  • Objective


  
  • Teams
  • Camp Locations
  • Campsite Allocation
  • Movement Restrictions


  
  • Initial Points
  • Tokens
  • Teams can strategically relocate to another site, but they must move the token to begin earning points at the new location.
  • Token Stealing


  
  1. 8:00 AM
  2. 9:00 AM - 9:00 PM
  3. 10:00 AM - 8:00 PM
  4. 10:00 PM


  
  • Blips
  • The first team to arrive at a blip earns 20 points, the second team earns 15 points, and the third earns 10 points. Arriving after the third earns 5 points.


  
  • Team Member Swap


  
  1. Entire Map Scan (30 minutes)
  2. Reveals the location of every participant on the map.
  3. Nearby Scan (1 hour)
  4. Shows the location of participants within a 300-meter radius.
  5. One-Way Transmitters
  6. Allows one-way communication with other members of your team.
  7. Two-way Walkie-Talkie:
  8. Allows two-way communication with other members of your team.
  9. Individual Search
  10. Reveals the location of a particular participant.
  11. Location Masking (2 hours)
  12. Hides the location of one team member from scans.
  13. Blip Status (3 hours)
  14. Shows the status of a blip on the map, indicating if and when participants have arrived.


  
  1. Food Pack2 points
  2. Contains essential rations. Although teams are provided with an initial supply, they may need to restock depending on consumption and strategy.
  3. Bottle Water1 point
  4. Another essential, especially since physical stamina will be tested. Teams may need more water as they move frequently across the reserve.
  5. Flashlight5 points
  6. Useful for visibility after dark. Teams might want extras if they plan to split up or if their initial equipment fails.
  7. Sleeping Pad2 points
  8. Adds comfort for rest periods and reduces exhaustion.
  9. Pair of Batteries2 points
  10. Necessary for flashlights, lanterns, or other battery-operated tools.
  11. Lamp7 points
  12. Provides extended lighting for campsites, making nighttime tasks easier.
  13. Stove10 points
  14. Allows teams to prepare meals if the initial food packs aren’t sufficient or if they find ingredients.
  15. Pot/Pan5 points
  16. Complements the stove, allowing teams to cook food.


  Each team is equipped with the following items at the start:

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  1. Camping Gear

  
  • 2 Tents, 5 Sleeping Bags, and 3 Camping Bags provide shelter and comfort, sufficient for a team to set up a functional campsite.


  2. Lighting

  
  • 2 Flashlights and a limited supply of Batteries help with visibility, though teams may want to purchase more based on their plans.


  3. Food and Water

  
  • 5 Food Packs and 10 Bottles of Water provide initial sustenance, but rationing or additional purchases will be needed for six days.


  4. Digital Tablet

  
  • Essential for purchasing items, tracking points, and accessing the map.


  5. Insect RepellentFirst Aid Kit

  
  • The repellent ensures comfort by minimising insect interference, while the first aid kit provides basic medical supplies for minor injuries, ensuring teams can stay functional.


  
  • Boundary Penalty
  • Campsite Requirement Penalty
  • Token Penalty
  • Tablet Penalty


  
  • Cypher
  • Badge Advantage


  
  1. Point Totals
  2. Expulsion Risk
  3. Personal Points


  CYPHER

  

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