- Days:
- Duration
- Setting
- Objective
- Duration
- Teams
- Camp Locations
- Campsite Allocation
- Movement Restrictions
- Camp Locations
- Initial Points
- Tokens
- Teams can strategically relocate to another site, but they must move the token to begin earning points at the new location.
- Token Stealing
- Tokens
- 8:00 AM
- 9:00 AM - 9:00 PM
- 10:00 AM - 8:00 PM
- 10:00 PM
- 9:00 AM - 9:00 PM
- Blips
- The first team to arrive at a blip earns 20 points, the second team earns 15 points, and the third earns 10 points. Arriving after the third earns 5 points.
- Team Member Swap
- Entire Map Scan (30 minutes)
- Reveals the location of every participant on the map.
- Nearby Scan (1 hour)
- Shows the location of participants within a 300-meter radius.
- One-Way Transmitters
- Allows one-way communication with other members of your team.
- Two-way Walkie-Talkie:
- Allows two-way communication with other members of your team.
- Individual Search
- Reveals the location of a particular participant.
- Location Masking (2 hours)
- Hides the location of one team member from scans.
- Blip Status (3 hours)
- Shows the status of a blip on the map, indicating if and when participants have arrived.
- Food Pack2 points
- Contains essential rations. Although teams are provided with an initial supply, they may need to restock depending on consumption and strategy.
- Bottle Water1 point
- Another essential, especially since physical stamina will be tested. Teams may need more water as they move frequently across the reserve.
- Flashlight5 points
- Useful for visibility after dark. Teams might want extras if they plan to split up or if their initial equipment fails.
- Sleeping Pad2 points
- Adds comfort for rest periods and reduces exhaustion.
- Pair of Batteries2 points
- Necessary for flashlights, lanterns, or other battery-operated tools.
- Lamp7 points
- Provides extended lighting for campsites, making nighttime tasks easier.
- Stove10 points
- Allows teams to prepare meals if the initial food packs aren’t sufficient or if they find ingredients.
- Pot/Pan5 points
- Complements the stove, allowing teams to cook food.
Each team is equipped with the following items at the start:
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1. Camping Gear
- 2 Tents, 5 Sleeping Bags, and 3 Camping Bags provide shelter and comfort, sufficient for a team to set up a functional campsite.
2. Lighting
- 2 Flashlights and a limited supply of Batteries help with visibility, though teams may want to purchase more based on their plans.
3. Food and Water
- 5 Food Packs and 10 Bottles of Water provide initial sustenance, but rationing or additional purchases will be needed for six days.
4. Digital Tablet
- Essential for purchasing items, tracking points, and accessing the map.
5. Insect RepellentFirst Aid Kit
- The repellent ensures comfort by minimising insect interference, while the first aid kit provides basic medical supplies for minor injuries, ensuring teams can stay functional.
- Boundary Penalty
- Campsite Requirement Penalty
- Token Penalty
- Tablet Penalty
- Campsite Requirement Penalty
- Cypher
- Badge Advantage
- Point Totals
- Expulsion Risk
- Personal Points
- Expulsion Risk
CYPHER

