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Chapter 75 - Frog Lake Part 1

  Dungeon Day 81 to 89 – Continues

  The last thing Dan felt like he needed to do in the town area was set up spawn points for his many beasts. Specifically, Dan wanted to make a big underground cave that his beasts could exit from via a multitude of tunnels. These tunnels would extend to the surface all over the town area. Another good reason to make this cave spawn area would also be to have a safe spot for his beasts to relax before heading out into the dungeon and doing battle.

  It didn’t take long for Dan to hollow out the place deep underground since removing matter was free. Then, once the location was made, he reinforced the walls of all the tunnels, caves, and the dome itself to be as strong as he could make it. Everything cost him 654 mana, which, when it accounted for around ten miles of hardened rock the cost wasn’t high at all. This was mainly because the enchantment was simple.

  Originally, Dan had planned not to make any enchantments since the daily cost would subtract from his total mana income but this time around, he figured it was worth it. It's not like a daily expense of 317 mana would hurt him, and now his beasts had fully safe spots to rest in.

  Additionally, Dan would eventually add barriers to each of the cave entrances to stop adventurers from randomly going inside. He wanted to do this so his monsters didn’t get spawn camped, or more likely, so adventurers didn’t get killed from encountering 100 monsters in one go.

  With the main beast spawn point done, Dan was reminded about something very important he almost forgot about: villager spawn points. Luckily, that was fairly fast, and Dan placed each villager's spawn points in the houses where they lived. With that finally done, Dan felt the town was complete, well, aside from the various enchantments he would eventually add. However, besides that, Typic Town was good to go, and his sight moved towards the Frog Lake.

  Dungeon Day 90 to 120

  The lake was going to take much longer than the town did. This was because, unlike the town where there were fewer monsters to spawn, the lake was huge, probably triple the size of the town. This meant that most of the time spent in the lake would be spent with Dan waiting to spawn monsters.

  Dan planned to leave most of the monster spawning till the very end of lake reconstruction. Okay, maybe not all monster spawning since he still had to claim all the frog folk. Thankfully, like the original villagers, the frog folk were around maybe ten to twenty mana to “remake,” which was the same process that Dan had originally done to Dena and Drex. Of course, once the process was done, or more like during the process, Dan re-tweaked the frog folks as he had done to the villagers; that way, they didn’t start questioning things.

  Once the reprogramming was done, Dan spent some time spawning more frog folk. He planned to have at least 2000 by the time he was done.

  The first frog folk he spawned were those who would join the workforce.

  For the frog folk, the workforce was very family and trade-oriented. This was because they didn’t have currency; instead, the different families or individuals tended to trade the resources each of their respective jobs gave them. These jobs were also best done as groups due to the various natures of the work done, and there weren’t many that were carried out by single individuals.

  After watching the frog folk, Dan found that some of the most popular jobs were as follows. Lily Farmers, Lobster Farmers, Shore Gatherer, Shell Grower, and Lake Weed Processor. These were the jobs often done by large familiar groups, and the names explained what each job did rather well.

  At first, Dan had questioned the frog folk and their style of living, but as he spent time watching and making their rather basic workforce, Dan came to understand why the frog folk lived the way they did.

  Frog folk, or at least these types of frog folk, had very specific diets. They were able to eat raw fish and plants without issue, but he had learned by looking at one of their innate abilities that if they ate anything raw outside of the things found in the lake, things wouldn’t go well. This meant that meat and plants found inland were basically a no-go. So, it made sense why the frog folk had built a trading system that solely involved what they themselves could gather. After all, what point was there in trade if whatever you traded for had a good chance of killing you?

  The more frog folk Dan spawned in, the more housing he had to make, along with the various other things the frog folk required.

  For housing, Dan didn’t do anything special. Frog folk didn’t have taverns or inns, and Dan didn’t bother making any since he doubted any adventurer would want to sleep underwater. Additionally, he wasn’t wasting mana to make an enchantment to keep water out of certain areas. So, it was more square or dome houses for the frog folk which Dan covered with weeds and other mossy underwater plants.

  In terms of population division, Dan was looking to have at least 1000 frog folk in the main town of Fraggle’s, with the other thousand split between Ribbit and Rana village.

  Stolen story; please report.

  Moving back to the previous topic of jobs, trade, and food. Dan was going to do something different with the frog people. Unlike the villagers, who would have the food they consumed spawn directly, the frog folk would instead have their various farms or resources made into nodes, which would slowly respawn at the appropriate rates of growth. Dan thought of doing this because since the frog folk actually relied on trade so heavily, doing otherwise would ruin the aesthetic.

  Of course, could he have done the same thing with the village? Sure, but Dan had felt like it wasn’t needed. The variety of things villagers ate was just at a different level than the frog folk, meaning Dan had to make a wider variety of farms and other things. When in actuality it was better to spawn a bunch of food and be done with it by having it automatically respawn.

  Anyways, Dan spent more time making buildings and adding to the various frog families or creating new ones. Some buildings included special egg-laying areas even if said eggs would never hatch. Along the way, Dan also placed the frog folk's spawn points as he had done with the villagers. It was also during this time that Dan was re-reminded about trash.

  Thus, he decided to ping Merlin so that the wizard could start making a list of trash. Dan wanted to add the list to the reset function of his dungeon floor so that every time it was reset, it would start a new month with a fresh, clean zone. He could reason making a cleaning enchantment for the village since it would be so busy and had animal farms right there. However, the monthly reset would be good enough for the lake and its frog.

  Eventually, Dan felt like he had enough workers, having around 1300 normal frog folk, and decided to start spawning new guards while also remaking the old ones.

  ?? Crystal Notice ??

  ?? Humanoid Statblock ??

  Rank: Low D Rank.

  Name: Legir.

  Type: Humanoid - Beastkin - Frogfolk.

  Choice: Guard.

  Size: Medium.

  Hierarchy: Minion.

  Arcane Mana: 150/150.

  Arcane Mana Regen: +6 Per Minute.

  Pure Arcane Mana: 75/75.

  Pure Arcane Mana Conversion: +3 Per Minute.

  Innate Abilities: 8.

  Dark Vision. Frog Beastkin. Skin Breather. Underwater Diet. Water Attuned. Duty Bound. Unflinching. Long Leg Loyalist.

  Proficiencies: 6.

  Spear. Experience Net Thrower. Light Armor. Body Enhancement. Abjuration. Evocation.

  Spells: 4.

  Body Enhancement - General. Shield. Barrier. Control Water.

  Techniques: 2.

  Propel. Spear Thrust.

  Respawn Timer: 2 Hours.

  Respawn Cost: 38 Mana.

  Creation Cost: 77 Mana.

  ??

  Legir was a new frog guard, which was a bit more expensive than the old guards he had converted. Still, that wasn’t an issue, and Dan looked at his new guard's stats a bit closer.

  Like he had seen before, there were the innate abilities of the frog folk.

  Dark Vision was fairly straightforward, whereas Frog Beastkin didn’t offer much information. However, it had also been rather simple once he had looked into it. Basically, the Frog Beastkin ability just stated the obvious and was what made the frog folk, frog folk. It was an ability that came about from the dna of the frog folk, aka it stated that these creatures were humanoid frogs, that they were strong swimmers, could ribbit, and other such things. The ability was literally what made frog folk, frog folk. So, it had been odd when Dan had stumbled into Skin Breather.

  However, it turns out that not all frog folk were equal. In reality, most frog folks couldn’t breathe underwater, and their villages would actually be found above land. This meant that Dan’s frogs were some sort of sub-species that had gained the Skin Breather ability and thus could function underwater without issue. Even better was that they could also function above water without problems, and they had just decided they were going to live underwater. Which honestly, Dan loved as he had quest events planned for the frog folk that involved just that.

  Moving on to the next ability, one Dan had stumbled into earlier. The Underwater Diet ability made it so the frog folk would get sick if they ate raw stuff from the above world. It was fine if they cooked it, but since they lived underwater, it meant they couldn’t eat it raw. Dan imagined that this particular village was still underwater because of tradition and had literally been stopping themselves from expanding above ground.

  The last four abilities were also self-explanatory.

  Water Attuned made the frog folks better at and when using water elemental magic. Then, Duty Bound and Unflinching were the same things the village guards had, which would have them be bound to protect and uphold laws while being less scared of adventurers.

  Now, the last ability was the odd one out and had something to do with the events that would happen in the lake. These events would involve two factions, one of which was called the Long Legs.

  Dan would get into that whole mess soon enough.

  First, he looked through the town and villages once again to see if he needed to add something else.

  Yup. Barracks.

  After adding barracks and a few other important government buildings, Dan spent time spawning in more guards. Then, once that was done, he knew it would be quest creation time.

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