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20.S Status

  Short Status, just before death, 3694 S.A.

  Reminder:

  *C represents a consolidated Skill

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  *M represents a merged Skill

  *F represents a fused Skill

  Rarities: Common (C), Uncommon (UC), Remarkable (Re), Rare (Ra), Very Rare (VR), Ultra Rare (UR), Fantastic (F), Unique (U)

  The same rarity naming convention is used for Races, Classes, Tiered Traits/Skills, and Ranked Traits/Skills, but how exactly the rarities apply differ within each group.

  The following listing does not represent Skills that are lost when using [Skill Fusion] or [Skill Merge] or that are hidden when using [Skill Consolidation]. Additionally, the following does not reflect Rank or Tier increases to Skills, as that would essentially restate the long-form Skill list.

  New Skills – Cora ?

  [Structural Engineering *M 16] (N/A): You have a strong and intuitive sense of all aspects of engineering needed to design and build structures.

  [Super Consolidated H&M Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your HP, HP Regen, MP and MP Regen based on other Attributes. When calculating HP, add 50% DEX INT to CON and 50% WIS CHA to STR. When calculating HP Regen, STR INT WIS CHA are included in the base calculation. When calculating MP, add 50% CON STR to INT and 50% DEX CHA to WIS. When calculating MP Regen, CON STR DEX CHA are included in the base calculation.

  [Swim 22] (C): You can swim.

  [Extreme Hold Breath 32] (Ra): Your Race can hold your breath for an extreme amount of time, {Rank}*4 minutes. This assists with aquatic hunting.

  [Slide 8] (UC): You may move much faster over slippery ground by sliding on it.

  [Playful] (Ra): Your playful nature is obvious to those around you.

  [Aquatic Ambush 4] (Re): You are better at remaining undetected when executing an ambush in the water.

  [Shell Cracker 16] (Re): You are better at cracking open shells, exoskeletons and other forms of natural armor.

  [Allogrooming 12] (UC): Your ability to groom others is significantly enhanced.

  [Weasel War Dance 8] (Re): A frenzied series of hops sideways and backwards, this mysterious dance from the [Weasel] family can confuse or disorient prey. Prey in this instance is highly subjective.

  [Mark Territory] (C): Secret a musk from your anal glands in order to mark your territory in the wild.

  [Exquisite Fur II] (Re): Your integument is exquisite and recognized as such.

  [Sacred Being] (UR): When activated, you may be viewed by others as sacred, which may improve their favor with you.

  [Sacred Symbol] (UR): When activated, you may be viewed by others to be a symbol of the sacred, which may improve their favor with you.

  [Lantern Extinguisher 4] (F): You may attempt to overpower any magically created light source.

  [Magic Lantern 12] (Re): A magically created light source. The lanterns produced may be suspended midair, either in a fixed position or relative to another object or being. With greater Rank, the size, shape, color and brightness may be altered.

  [Chomp 16] (Re): A mouth-based attack intent on swallowing an opponent whole.

  [Savor 8] (VR): You are adept at relaxing and savoring hedonistic pleasures.

  [AB Comparison] (UR): You are better able to compare with your senses two samples. At higher ranks, the distance and time between the samples may be increased greatly.

  [Snifter 6] (VR): A small, magically-conjured glass.

  [Less Pretentious] (VR): When necessary, you may attempt to appear less pretentious.

  [Detect Snack 16] (F): You are able to detect snacks within {Rank}*4 meters.

  [Waterball 2] (Re): A ball of water to hurl at your enemies. Given the minimal surface tension, this attack is primarily reliant on the mass moved.

  [Waterbolt 2] (Re): A bolt of high pressure water to shoot at your enemies. Only effective within the same range in which you may manipulate mana.

  [Waterwall 3] (Ra): A defense wall of water raised to block attacks. Due to its liquid nature, some attacks will only be slowed and will still penetrate.

  [Waterthrower 1] (VR): A heavy spray of water to use against your enemies.

  [Watersphere 1] (VR): A huge sphere of water to hurl at your enemies. The large mass is sufficient to kill many weaker enemies, and the water left thereafter is often treacherous.

  [Siege Flood 1] (UR): A siege spell useful against targets with inadequate drainage. While not directly harmful, the Skill is particularly effective against structures and inhibiting natural movements.

  [Digestive 4] (UR): Any foods deemed a digestive by a [Cook] path Class will automatically improve the hedonistic experience of a meal.

  [Underpay 3] (Re): You are significantly more skilled at paying less than you should for a quality product or service.

  [Eloquent Articulation 5] (Re): You are significantly better are articulating why you enjoy or do not enjoy a service or product.

  New Skills – Dips ?

  [Crushing Depths 4] (UR): A slow-moving, long-cooldown physical attack.

  [Extreme Hold Breath 32] (Ra): Your Race can hold your breath for an extreme amount of time, {Rank}*4 minutes. This assists with aquatic hunting.

  [Exquisite Fur II] (Re): Your integument is exquisite and recognized as such.

  [Defensive Aquatics 4] (Re): Your ability to defend is massively enhanced in the water.

  [Lantern Extinguisher 4] (F): You may attempt to overpower any magically created light source.

  [Allogrooming 12] (UC): Your ability to groom others is significantly enhanced.

  [Mark Territory] (C): Secret a musk from your anal glands in order to mark your territory in the wild.

  [Carve Shell 12] (C): You can carve shell.

  [Aquatic Ambush 4] (Re): You are better at remaining undetected when executing an ambush in the water.

  [Swim 22] (C): You can swim.

  [Slide 8] (UC): You may move much faster over slippery ground by sliding on it.

  [Weasel War Dance 8] (Re): A frenzied series of hops sideways and backwards, this mysterious dance from the [Weasel] family can confuse or disorient prey. Prey in this instance is highly subjective.

  [Supreme Positioning 8] (UR): You are superb at positioning yourself on the battlefield.

  [Patrol 4] (Ra): When you are on patrol, your Skills are significantly improved at detecting and responding to threats.

  [Noticeably Suspicious 2] (VR): You are more keenly aware when something suspicious is happening nearby.

  [Detect Monster 12] (Ra): You are able to detect monsters within {Rank}*16 meters.

  [Shell Cracker 16] (Re): You are better at cracking open shells, exoskeletons and other forms of natural armor.

  [Super Consolidated H&M Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your HP, HP Regen, MP and MP Regen based on other Attributes. When calculating HP, add 50% DEX INT to CON and 50% WIS CHA to STR. When calculating HP Regen, STR INT WIS CHA are included in the base calculation. When calculating MP, add 50% CON STR to INT and 50% DEX CHA to WIS. When calculating MP Regen, CON STR DEX CHA are included in the base calculation.

  [Playful] (Ra): Your playful nature is obvious to those around you.

  [Sacred Being] (UR): When activated, you may be viewed by others as sacred, which may improve their favor with you.

  [Sacred Symbol] (UR): When activated, you may be viewed by others to be a symbol of the sacred, which may improve their favor with you.

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