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Bonus and Story So Far - 1

  The Story So far - 1

  Pre story -

  Samson Parv, third prince of a foreign nation, gets recognised as the king of Parv and raises the declining nation to a powerhouse by becoming the strongest entity in the world. Later, he waged a war against the Elven Kingdom Clandor but his own race indirectly supported the elves against him, fearing his growing powers.

  Sensing his death and betrayal right from the start, Samson penned all of his knowledge into several books, no one knew how many and distributed it to whom he deemed worthy.

  Main story -

  The first one chosen by him was his own creation, Hans, made from the alchemy of the caretakers of his old parents. Samson laid a plan to grow the child strong enough so he could protect the one he loved the most.

  After finding out his incompatibility with aura and inability to make mana circles, the first book of fate found its way to Hans, giving him a hope of becoming a mage. Giving up his sword, Hans followed the words of the first book of fate and learned to hone the mana, breaking out the tradition of storing it in the forms of a circle into the heart.

  The book gave him the ability to master never ending mana and control over the wood mana property. With the help of Treant, a creature of nature, Hans honed what he lacked in control of nature’s raw mana and in the course of nearly two years, he learned five spells.

  In late year of 1064, he went to the civilisation, the central kingdom of Grimgar, for three months before leaving for Concordia to learn more to be a mage. There he met a girl, eight years older than him, and surprisingly, became her younger brother. She erased his naivety and ingrained him with the mindset of a mage. This concluded the first Act 'The failed Prodigy'.

  World setting

  This world follows an Imperial calendar system of 13 months, with each month having 28 days made into 4 weeks

  Geography -

  There are two moons of genas.

  One sun

  Three great races that rule this world

  Humans, Elves and Dwarves

  Humans and elves have similar lifespans because Elven gods are dead. Elves show the mana from the moment they are born, but humans show signs at the age after seven.

  Humans share border with their kind with the exception of Parv, Utar and a small part of Grimgar that collectively connect with Clandor

  Mana Methods

  A person mage or knight needs to absorb mana in pure form or as their own mana or an aura, but a person could only absorb the familiar mana and discard the rest. In nature, mana is in collective form, so if a person is compatible with fire, he should only absorb fire mana. If he tries to absorb another kind, his body or heart will burst and he will die.

  Cross familiarity disorder - Cross family mana makes 99% people useless. There are a total of four families of mana.

  Note - learning stages of knights and mage looks similar because Knights mana methods are based on mages' but modified for a warrior

  2

  Advanced

  3

  Rare

  4

  Unrecorded

  This tale has been pilfered from Royal Road. If found on Amazon, kindly file a report.

  ManaSense(K) - knights used it to sense mana and aura in their surrounding

  ManaVision(M) - mages could identify the mana property and its flow through eyes

  Note - there is no way to sense an aura because it is visible through naked eyes as different colours

  Using property stone - to determine what type of mana an individual possesses.

  If this fails, use the late bloomer method, crushing every type of mana stones and inhaling it. If the property match the person will release the same type of mana or else have a terrible headache,

  Knights

  A force created to kill mages, knights does not need to have talents but a will of doing hard work, so there is a systematic system to make sure knights surpass mages.

  Where hard work mattered most

  Feel mana around the body, and like basking in sunlight, try to absorb it inside through skin.

  Aura - absorbing mana from nature and nurturing every muscle in the body. After the muscle becomes used to holding aura, the knight can recall the stored power in them to conduct it in its weapon, making it stronger using it for skills.

  Bloodline(Humans) - using aura method caused a mutation in the body and this mutation is passed genetically.

  Skills- the set of moves that affect nature or generate a volatile energy to attack or defend in various ways.

  They measure the amount of aura that a person can store as grades. The creator of the aura method decided the ideal rules for aura training as mastering a single aura skill for every decadial (10) grade

  Conductance - only transferable to non-living things

  Storage - body

  


      
  • Aura burst - similar to mana discharge


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  • Aura conductance - transferring the aura into a weapon


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  • Aura skills - the attacks


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  Mages

  Where talent mattered most

  Try moving surrounding mana in a circle, as your heart as the centre. Then try to move some of the strands inside your heart from that rotating circle. After absorbing the strands, match the direction and speed of mana to outside rotation, in of your heart.

  Mana- absorbing mana from nature and storing it in the heart. There are many methods of doing it but there is not any significant difference between them. By doing so in early stages, the heart becomes strong. The mana needs to form a vessel in the heart to store the mana, which is called a circle.

  Spells- the way of altering nature’s mana or producing the filtered mana from the heart for achieving any purpose is called a spell. There is a certain motion in a circle inside the mana heart, which is remembered through the names of the spell. The number of circles projecting outside while casting a spell shows how much mana the spell is, consuming and how powerful it is.

  They measure the amount of mana that a person can store in circles. There is no restriction of learning a set amount of spells for mages.

  Conductance - only transferable in living things, for ex - healing

  Storage - heart

  


      
  • Mana discharge - a burst of mana from the heart for suddenly making space or damaging everyone surrounds you


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  • Defensive spells - barrier spell


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  • Quick spells -


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  • Channelling spells - casting time is inversely proportional to damage dealt


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  Beasts so far..

  A little more about Hans

  He is someone with the Intutive, thinking and judging personality traits, a decisive person who loves momentum and accomplishment. He gathers information to construct his creative visions, but rarely hesitates for long before acting on them.

  Sterngth -

  


      
  • Efficient


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  • Energetic


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  • Self-Confident


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  • Strong-Willed


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  • Strategic Thinkers


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  • Charismatic and Inspiring

      


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  Weakness -

  


      
  • Stubborn and Dominant


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  • Intolerant


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  • Impatient


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  • Arrogant


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  • Poor Handling of Emotions


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  • Cold and Ruthless


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  Appearance - Medium length brown hairs with a natural quiff and golden eyes, he is smaller than the average kid of his age.

  Trivia - He idolises two people, the real one is his teacher in name, Samson, and second is the fictional character called Knight King Dietrich.

  Questions

  One of the readers messaged me to know what is the progression system I mentioned in the synopsis was .

  Sadly crying face, I only received one question. Please ask me more. I would be including this q&a chapter after every act.

  So my answer is

  Instead of having game like elements, my story has progression by self creating skills, the Mc unlock the skills as the time progressed and the sentient book sense that it is absolutely needed for Mc.(it is not a plot armour because the book is not omniscient)

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