home

search

Monsterpedia 5 - Slime

  Monsterpedia

  Slime

  Monster Level - I (Zero)

  Soul Type - Weak Composite

  Intelligence - Instinctive

  Strength - Laughable

  Magic - High

  Rarity - Vary Rare*

  Basic slimes barely count as monsters. While not completely harmless, more people have probably died from slipping on a slime than by a slime attack. Their attack is a caustic agent that requires several seconds of contact, and their movement is a poorly controlled bounce or slow inching along with their 'foot'. They have very low aggression and can be herded by poking them with a sharp stick.

  The slime's defenses however are pretty admirable. They can sweat a variety of coatings that partially defend against all known attack types. They can survive in areas of moderate magical concentration like wizard towers forever. And they can regenerate from massive damage, so long as a single untouched cell exists. This makes slimes great for target practice.

  Basic slimes are very rare outside of mage towers ironically because their defense mechanisms don't usually stop bigger monsters from eating them. Wild slimes either evolve into a stronger variant or die quickly.

  If you find this story on Amazon, be aware that it has been stolen. Please report the infringement.

  Merge

  Common Name : None

  Benefits : Defensive slime. Fast Healing.

  Weaknesses : Being slimy

  Slime merges are uncommon due to how hard it is to kill a slime. It almost requires being a mage, since stabbing or cutting a slime just causes it to fall apart and flee.

  Slime merges get accelerated healing, with small cuts and punctures closing almost instantly. In addition they sweat defensive slime, giving them resistances to any damage threatening them. The slime can also be used as a sealant or glue.

  The downside is they're constantly sweating slime. This is hard on clothing, and anything they touch. Slime merges frequently have trouble socializing.

Recommended Popular Novels