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Appendix 16 - Character List, General Information, and Status

  Character List of A New Frontier

  This list includes people mentioned in all Arcs to date.

  It does not include people with only a single mention or the “people” from the Story Dungeon; they are specifically for that Story. If I missed anyone more important than that (I often do), please let me know in the comments.

  Agent Jones - Agent of an unknown agency, on a sniper team

  Agent Miller - Agent of an unknown agency; higher ranking than the others. Might be with Internal Affairs?

  Agent Price - Agent of an unknown agency, watching Serenity. Whistleblower.

  Agent Smith - Agent of an unknown agency, the sniper

  Agent Taylor - Agent Price’s boss (former). Forcibly retired for issuing the kill order for Serenity

  Aide - Artificial intelligence “given” to Serenity by Tek to manage his cybernetics

  Aki - Crystal Raz removed from the dungeon below the Sunrise Clan holdings

  Alanok - Lawyer in Celestials’ Rest

  Althyr - Eldest of the Conclave of Dragons, Elder Dragon of Order, Serenity’s mentor

  Ancient Temple Dungeon Core - Childlike dungeon core

  Andarit - Daughter of Kalo Lichbane; Heir of Lowpeak

  Anna - In charge of assigning new people to groups in the mercenary(?) camp Gustav led Raz to

  Ansera - Healer in the time-warped Forest of Lost Regrets; saved by Serenity from the saktiin plague

  Apollyon - Known as “the destroyer”. The actual source of the curse on Rissa’s family (maternal line). Has a reputation for clever schemes.

  Arkandaeon - Tutorial Instructor and Mage; member of the Church of Aeons. The man who marked the people who were kidnapped from the Tutorial

  Arrimet - Xarx’s aunt; innkeeper

  Arrin - Assassin belonging to the Night Sky Court; followed Serenity and Andarit into the Palace Dungeon

  Azav - Originally the aide to BattleLord FlameHeart, Azav now leads the Sterath Serenity managed to pull under his banner

  BattleLord FlameHeart - Leader of the Sterath invasion of Earth; Merged by Serenity

  Baxter - Private pilot; old friend of Lex Rothmer. Has known the family for years, including Serenity/Thomas

  Bethany Rothmer - Thomas’s mother

  Blaze - Instructor and Healer. Grumpy with people who don’t follow his advice, completely unsympathetic with people who try to make things worse

  Captain Larsen - Captain of the Necropolis City Watch; escorted Serenity, Stojan Tasi, et al to the City Lord’s Residence

  Ceney - Armorsmith and secret princess

  Coyote - Trickster god. Appears to be helpful?

  Curio - A voidling that presents as a shadowkitten; Serenity’s familiar (?)

  D’ackt - Crossing Guide on Berinath

  Darian Ebongrove - Linked to the A Rest From Death dungeon; member of Rising Phoenix mercenary company

  Darrin Winterslo - Duke Lowpeak’s spy in Zenith

  Death - Personification of Death Himself. May be a god? Very friendly to Serenity

  Denise - Jacob Latimer’s girlfriend; also a teacher

  Desariin (Rin) - Tzintkra Mercenary Guild Healer

  Desinka te A’nar Rakyn - Daughter of Rakyn; Formerly cursed, now a Daywalker vampire bound to the A Rest from Death dungeon.

  Dezan - Package sorter at the Tzintkra Messenger’s Guild

  Director Collins - Museum Director for the Metropolitan Museum of Art

  Djen - Owner of Djen’s Hiring Hall; slavemaster. Enslaved the kidnapped Earthlings.

  D’Nehr - More commonly known as the First Guardian; man-shaped semiliquid rock; cannot currently walk on Earth’s surface

  Doyle - ally, helped people through trials. Former military; Settlement Manager of Serenity Settlement

  Dr. Allen Ridge - Lead Scientist for the DARPA Portal Detector project; has a foot-in-mouth problem but smart and good at the technical side

  Dr. Rachel - Scientist and Allen-wrangler for the DARPA Portal-Detector project

  Dr. Sandra Mattingly - Project Manager for the DARPA Portal Detector project

  Echo - Cheerful girl, “tutorial mascot”. 16 years old, hard life previously but knows how to deal with people; Settlement Manager of Serenity Settlement

  Emily - one of the founders of Serenity Settlement; mother

  Emira (Emi) - A guide on Berinath

  Emry - Sillon’s irresponsible sister

  Ekari - Head Administrator of Earth’s Tutorials, instructor. Heretic (or apostate?) because she did not choose to be Lykandeon’s Slave. Wants to be Serenity’s ally but prohibited from telling him so.

  E???l???a???t???i???q??? ???b???i???n???e???r???t??? ???K???i???’???A???m???v???r???e???n??? ???U???u???i???n??? - the djinn (demon?) Rube found. Dead.

  Entherys - Trial instructor. Leader (in his mind) of the conspiracy to kill Serenity. Sent back to his home in disgrace by Order’s Voice

  Finley - Gatherer and shopkeeper who overdosed on monster cores; Serenity never got the full story after helping to remove the excess stale essence that was corrupting him

  Frank Smith - Shady antiques dealer; may have other sidelines. Was the person behind Macho’s original attempted theft and the later theft of all of her magical artifacts

  Gaia - Earth’s World Core

  Garrett - Leader of the party Raz is placed into; has a reputation for “losing” trapfinders

  Greenstick - Extremely excitable Traa dungeon-master

  Greyvine - Mage in the party Raz was placed in; ran from the Last Refuge of the Deathless dungeon and survived

  Gustav - Recruiter for an unknown group of mercenaries(?) operating on Tzintkra

  Hegemon Worm Queen - Leader of the Hegemon Worms that came to Earth; Dead

  Helios - God of the Sun; former Lord of Sol and the Solar System. Dead.

  Hj!vr - Greater Obsession Demon, Called Ruler of Mornmot when Serenity arrived

  Hollis - Guildmaster of the Tzintkra Healer’s Guild; old friend of Rakyn. Lightning Azata bloodline

  Honoria Clearsight - Tutorial instructor, witch. Goes by Helga in Tutorials where she has to use an alternate name. Can teach mental defense. Librarian at the Great Library of Asihanya.

  Innat - Fixer / event planner in Celestials’ Rest

  Irene - Tzintkra Mercenary Guildmaster

  Irma - Caravan leader and guard

  Ita ena a’Serenity - Sterath Connections mage; Serenity’s first Shameless

  Iva - Fighter in the party Raz was placed in; died in the Last Refuge of the Deathless dungeon

  Janice - Serenity’s assistant

  Jacob - Rissa’s brother; mind-mage; was cursed until Serenity broke the curse

  Jine - Sillon’s wife

  Josaiah - Restaurant worker who managed to get caught by both the Hegemon Worm Queen (hypnotized only) and one of the decay-creatures. Rescued by Serenity and an emergency Tutorial entrance to get Blaze’s help; Biomage

  Kalo Lichbane, Duke of Lowpeak - Andarit’s father

  Karen A. - Thomas’s Boss (at least for however long the "unpaid vacation" lasts)

  Karin - High Priestess of the Church of Aeons; Ekari’s mother

  Katya Kyrika - Outside the dungeon when Serenity and Raz emerge; member of the Rising Phoenix mercenary company; member of the Kyrika clan of crafters; member of the group Serenity has assembled

  Kerr (Aardya a’Kerinth) - Weapons instructor who knows Sterath. Looking to have Serenity as an ally. Possible friend

  LaCroix - undead student

  Lak - Member of the Tzintkra Mercenary Guild; Formerly Cursed

  Lak - Sillon’s Daughter

  Lancaster - Police officer who takes Thomas and Rissa’s statements about Macho. Serenity’s friend and ally

  Larsen - Captain in the Necropolis Watch

  Lex (Alexander) Rothmer - Thomas’s father, Former Secretary of Defense

  Liam Brown - Obsessive ritualist (dead)

  Lieutenant Smith - Leader of “Task Force Kangaroo” for the DC Police

  Liuyedao - ally, helped people through trials. College student, martial artist; Swordmaster Path

  Longsight - Traa elder and strategist. Has been known to out-clever himself

  Lykandeon - God of Ekari’s homeworld; ascended mortal

  Macho - Man who “originally” killed Rissa. Attempts to kill Serenity (twice?). Current status unknown (escaped custody in the Tutorial)

  Made (Madeleine) Fulton - Reporter for Channel Six, first identified person with Hegemon Worms

  Madelyn Alexander - State Department negotiator assigned to the Traa

  Maerite - Anti-slavery organizer in Celestials’ Rest

  Mandy - Child Serenity encountered in a Tutorial, then again in the Blue Line Dungeon; magical prodigy

  Margrethe - Cleanser for Earth’s Tutorials. Saved Moira. Attempted to kill Serenity twice. Forgiven(?)

  Marti - Receptionist at the Tzintkra Mercenary Guild. Suspicious of Serenity

  Mina - Friend of Mindy; met Serenity during his last Tutorial

  Mindy - Friend of Mina; met Serenity during his last Tutorial

  Miranda Elliott - British Prime Minister

  Missy - One of the founders of Serenity Settlement; mother. Lead farmer of the Settlement

  Moira - Ambitious mage, wanted to learn “all elements”. Thought Raymond was a friend until he tricked her into attacking Serenity while she was loopy from a misguided attempt to gain Death affinity. Saved by Serenity and Margrethe. Sworn follower to Serenity. Shares emotions with him when they are close enough.

  Morwen - Friend of Serenity’s from college; now works for DARPA. Lightning mage

  Mr. Williams - British liaison

  Nadia Kyrika - Katya’s aunt

  Nat (Natalie) Freeman - Cameraman for Channel Six

  Nightmare Wraith - Boss of the 3rd level of the Ancient Temple Dungeon; Dungeon Guardian; can be summoned by Serenity

  Nightwitch - ally, helped people through trials. Pilot. Military; coordinated a significant portion of the invasion portal effort

  Officer Jones - DC Police; Member of “Task Force Kangaroo”; Rookie

  Officer Nguyen - DC Police; Member of “Task Force Kangaroo”; Stealth specialist

  Officer Surrey - DC Police; Member of “Task Force Kangaroo”; Melee combat

  Order’s Voice - Somewhere between an interface and a person. Sometimes speaks to Serenity

  Pelni Sukaj - Inventor of the Curse used on the Shining Caverns

  Phoebe Latimer - Rissa’s mother, Seer

  President Stewart - President of the United States during the First Wave

  Prince Ora - Prince of Zenith; one of the few survivors of the royal family

  Professor Eric Rasmissen - Archaeology professor at New York University, contact of Russ’s

  Professor Richard “Dick” Indiana Jones - Archaeology professor at New York University

  Psyche - Deity who told Serenity that Apollo was dead, so the person responsible for Rissa’s family curse is probably Helios; lives in Canada these days

  Rakyn - Father of Desinka, Friend of Guildmaster Hollis, Former vampire hunter

  Raymond - Lancaster’s partner before the Tutorial. Attacks Serenity twice. Dead

  Razinkh ‘e Sunrise (Raz) - A Draykin from Asihanya, near Stallet Center. Raz’s Clan was destroyed and he fled to Tzintkra

  Red - Cousin of Phoebe Latimer; Spellwitch. Possibly cursed.

  Rhea - Goddess; motherly and associated with Earth. Bakes excellent cookies.

  Rissa (Clarissa Latimer) - Thomas’s girlfriend; Auspex/Time Dragon hybrid; pregnant with Serenity’s child

  Robert - Discharged Lowpeak retainer; beastmaster variant. Killed by Serenity.

  Roy - Helped Serenity & Raz travel the Metro; appears to work in a job tracking Tutorials and people that come out of them? Possibly military?

  Rupert “Rube” Merryweather - Sensitive Path; a student at New York University who found a cracked vase holding a djinn. Partially healed.

  Russ (Russell) Latimer - Rissa’s father, Guardian, Auspex and psychic

  Serenity - Main character; former name is Thomas Rothmer; known as Vengeance and The Final Reaper in the previous timeline

  Sillon - Trial instructor. Friend of Serenity

  Stojan Aith - Dhampir City Lord of the Necropolis (temporary); Breaker of Tzintkra’s World Core (dead)

  Stojan Kenna - Dhampir, Son of Stojan Aith, Nephew of Stojan Tasi. Mastermind behind the plan to curse the Shining Caverns

  Stojan Tasi - Dhampir City Lord of the Shining Caverns; DeathLord; City Manager of the Necropolis. Brother of Stojan Aith, Uncle of Stojan Kenna

  Sunrise - Founder of the Sunrise Clan; Raz’s ancestress

  Syri - Dhampir healer at the Tzintkra Mercenary Guild. Outwardly subservient to Serenity

  Tek - Earth’s God of Technology

  Thad - Tried to challenge Serenity for “his women”, Mindy and Mina

  The Deathless - Ancient mage that wanted to live forever

  The Librarian - An old-seeming man who manages a magical library under the library of the University of London

  The Final Reaper - Thomas’s final name the first time around

  Thomas Rothmer - Serenity’s name before everything started

  Tibral Unalgos - Pelni Sukaj’s sponsor

  Timmat - Revenant in the Dead Swamp

  Tirmanak Oathbinder - Guildmaster of Order’s Guild on Ranar

  Tranquil Conviction - Sterath god (or perhaps boogeyman?). Also known as the Peace of the Grave before Serenity took the name.

  Tyche - Lady Luck; has a mean sense of humor

  Tzintkra - The World Core of the planet known as Tzintkra; damaged by Stojan Aith

  Vengeance - Thomas after Rissa’s death the first time around

  Vladimir Angeloff - Russian interrogator from a Tutorial. Defected with family; last seen in London

  Widetail - Lord of the Traa who decided to invade Earth

  Yngoliat Hale - Ynsarac Hale’s father; current head of the Rising Phoenix mercenary company

  Ynsarac Hale - Outside the dungeon when Serenity and Raz emerge; member (heir to) of the Rising Phoenix mercenary company

  Xarxinal (Xarx) - Ceney’s bodyguard and friend

  Zan - Outside the dungeon when Serenity and Raz emerge; former member of the Rising Phoenix mercenary company; ripped them off for a lot of Etherium; Zekia’s brother

  Zekia - Zan’s sister (Dead)

  Current To-Do List

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  Figure out what’s going on on Lyka. Why are my people being taken there?

  Building the dungeon into a home - Raz, Aki; input only

  Rissa’s pregnant - what the heck do I do about that? Is there stuff I should do for a kid?

  Decay creatures - Russ is handling, but needs my help?

  Finding the Lost Quest from Althyr - how to save the dragons’ children?

  Order’s Guild. I should probably visit them the next time I head to Ranar.

  Spend time with Rissa

  Flying practice

  New Affinity practice - Magitech, SpaceTime, Liminal, Nihility

  Essence magic & runes!

  Practice shapeshifting. Especially investigate emotional/assumption shifts associated with Forms. Will require Aide’s assistance.

  Check in on the freed people on Zon.

  Planets near Earth mentioned so far:

  Aeon

  Asihanya - Raz’s origin

  Berinath - dryads’ moon

  Grayson - not friendly to foreigners

  Lyka

  Ranar - home of Order’s Guild’s headquarters for the local cluster

  T’cherna - Desinka delved with some people from there

  Tzintkra - Planet of Death, Necropolis

  Zon - Andarit’s origin

  General

  Magic

  Resistances

  Heritages

  Chimeric

  Pure (Innate)

  Essence Dragon (Primary)

  Asura

  Child of Time, Unbound

  Dhampir, Essence/Mana

  Draugr, Sage

  Elemental, Essence

  Elemental, Mana

  Godling

  Human, Earth

  Lich, Paramount (Primary)

  Vampire, Daywalker

  Potential, Sovereign

  Wraith, Nightmare

  Other Known Heritages

  Azata, Lightning

  Curse Witch

  Healing Light

  Hexen

  Heavens’ Fire

  Jiang-Shi

  Knight of Blood

  Malevolent Spark

  Mote of Decay

  Mote of Stasis

  Mummy

  Remnant Wisp of Life

  Revenant, Star

  Sea Lion, Earth

  Abilities

  Magitech Abomination

  Level 25 - Subconscious Synchronization - You have been growing closer and closer to Aide. Allow Aide to take over for your autonomic functions, consuming a fraction of its processing power to free the space for additional cyberware and expansions for Aide.

  Level 50 - Skill Integration - Senses require attention; so do many Skills. Attention is a limited resource for most, but you have the ability to use the next best thing: processing power. Figure out how to integrate your Skills with either your own additional processing or hand them over to Aide.

  Level 75 - Quickrune - As an Evoker, you can store a spell to be cast later. As a creature of Magitech and (former) Runemaster, you can now build a rune of your own flesh to be triggered when needed.

  Level 100 - Abominable Absorption - One of your basic abilities is the absorption of technology, changing it to fit within your body. As a magitech abomination, you may absorb magic or technologic items, altering your body to fit its new needs.

  Earth’s Planetary-level World Core Authorizations

  Portal Management

  Dungeon Taxation

  Quest Visibility

  Serenity’s Titles

  Previous Supreme Existence

  You were the Supreme Existence in a previous incarnation, and can remember some of what came before. Your status also grants you the Ghost in the System title. This title is hidden from all but you.

  First of A Kind

  You are the first True Chimera and the first Essence Dragon. Your Paths shall shape the future of those who follow in your footsteps.

  Named

  Your Name is known and respected or feared. No other can bear this Name.

  Ghost in the System

  You bypass certain restrictions. This title is hidden unless you share it with another.

  Aspect Pathfinder

  As the first person to discover a new Aspect, Concept, and Affinity, you set the path for those who follow you on the road of Essence Magic. Creating new methods and applying methods from other magical schools is easier.

  Incarnate

  More than an Aspect, you are an Incarnate. Your Concept sets what the meaning of the Affinity you Incarnate does and does not mean. Your Incarnate will always be a part of you, and you will always be a part of it.

  As an Incarnate, you are not capable of combining or otherwise altering this Affinity.

  There cannot be more than one Incarnate for an Affinity at a time, as no two people will ever have identical Conceptions of an Affinity.

  Lord

  You are recognized as the ruler of a Settlement. This comes with certain rights as long as you are within the Settlement or interacting with people who are identified as belonging to the Settlement. This Title will be removed if you are no longer the Lord of a Settlement.

  DeathLord

  You have a high enough combined Death Affinity, Concept, and Aspect to qualify to rule a Necropolis.

  Tyche’s Mark

  You have been marked by Lady Luck. Interesting things will happen around you. They may be good or bad.

  This Curse removes your Luck and Luck % attributes and suppresses all Luck attributes that would affect you (directly or indirectly). Instead, Luck is in flux around you and unlikely events are more likely to occur when you are nearby.

  Worlds’ Friend

  Multiple worlds have declared you an ally. Others who are strongly tied to those worlds may sense a kinship with you. This may affect the reaction of other worlds or their servants.

  Serenity’s Gear List

  Shield

  Bow of Energy Arrows (has normal arrows as well)

  Comfortable Bedroll

  Storage Bag (pocket of backpack) (Has bought extras)

  Cloak of Minor Disguise

  Void Elemental Armor

  Claw Stone

  Quick Belt (4 slots) - currently holds the shield, knives and throwing ax; Serenity fills it out with healing potions as needed

  Boots of Far Step (damaged)

  Serenity’s Throwing Ax

  Mercenary Guild tag

  Dreamstone in a box (the one Rakyn was supposed to deliver to the Conclave of Stars)

  Small golem statuette (“Lessi”) - activation phrase unknown

  Knives of Duplication

  Backup Armor (does not have space for wings)

  Attuned Keys: Teleportation Beacon at Serenity Settlement, Earth

  Tent of Comfort

  Favor of Tranquil Conviction

  I, Tranquil Conviction, assert that the Peace of the Grave, Serenity, has earned his Name.

  Favor of Death

  Commonly sought after but rarely granted, Death Himself believes he owes you a favor. This Favor will not be honored if called on by another.

  Favor of Luck x3

  You have amused the source of Luck. As long as you continue to be interesting, you will earn her Favor.

  Favor of Coyote

  A trickster with a fondness for Humanity, wherever it is found, Coyote has granted you a Favor that will allow you to speak with him.

  Favor of Ptah

  Thought, Word, Existence: Creation is Ptah’s passion, and you have crafted yourself as others craft the world around them. Ptah grants no gifts that you cannot make yourself, but those who can see shall know that he favors you.

  Favor of the Earth-Mother

  A home is more than a place.

  Favor of Tek x7

  You don’t write, you don’t call... Seriously, Serenity, I put my number in your phone for a reason. Use it.

  Open Quests:

  Restore the Lost

  Path Quest Stage 4: Tutorial Trouble

  A Past Built in Layers

  The Fall of Zon

  [Mentor Quest: Restore the Lost]

  [Goal: Find out a way for dragons to have lower-Tier eggs and hatchlings to allow their minds and bodies to grow together and prevent them from becoming Lost]

  [Optional Goal: Find a way to restore those who have been Lost from their spirit form, physical form, or both]

  [Optional Goal: Learn about other species with this issue. Generalize the solution]

  [Reward: Unknown]

  [Failure Consequences: None]

  [Message begins: I don’t really expect you to be able to do anything about the Lost any time soon, but you have the best chance I’ve seen in millenia. If you can’t, maybe a descendant of yours will be able to. Message ends.]

  [Path Quest Stage 4: Path Quest Choice]

  [Tutorial Trouble: There is a problem in the Tutorial. Students are being directed to incorrect locations at the end of the first Phase. Assist the Voice’s investigations, find the responsible parties, and arrange for appropriate punishment]

  [Step 1: Find out how it’s happening in the Tutorial] [COMPLETE]

  [Step 2: Investigate on Zon] [COMPLETE]

  [Step 3]: Investigate the Eternal Church’s involvement] [ONGOING]

  [Optional Goal: Put measures in place that will prevent the same scheme from working in the future] [COMPLETE]

  [Optional Goal: Recover the lost Earthlings and return them to Earth (if desired)]

  A Past Built in Layers

  Group Quest - Order’s Guild

  No Time Limit

  Variable Reward

  Requirement: Wardsmith, Enchanter, or Runemaster

  Many worlds hold artifacts older than the Voice itself. They may be buildings or they may be items. Find one and decipher it, then offer the knowledge to the Voice.

  The Fall of Zon

  Group Quest - Order’s Guild

  No Time Limit

  Failure Condition: Quest will fail if no strong center to rebuild from remains

  Requirement: None

  Zon has been shrinking for the entire lifetime of the Voice. While it was slow at first, often unseen, it has continued and accelerated in recent centuries. Only one major civilization remains, centered on the ancient city of Zenith. Several outlying areas are also strong, such as the Duchy of Lowpeak, The Mountain’s Crest, Heavenfall, and Celestials’ Rest.

  Guildmaster Tirmanak Oathbinder believes that Zenith will fall within the century, taking most of the civilization of Zon with it.

  Find and counter the cause of this decay, reversing it and making Zon grow once more.

  Success Condition: An expanding native population and settlement area, leading to an increase in Zon’s Tier. Direct assistance from the Voice will invalidate this quest.

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