Dungeon Day 81 to 89 - Continues
The roads were going to be left as the last thing Dan built. He wanted to make the town feel even the slightest bit organic and the best way he could think to do that was to plop buildings down first and then accommodate the roads. The other way he could also make the town feel more real was to have the correct set of buildings or areas to make it feel and look like a town.
To that extent, hindsight was twenty-twenty, and he realized that maybe having the farms inside of the town wasn’t the smartest move. Dan didn’t recall towns having farms inside their walls but decided to wave it off as his town being special. Which it was. After all, the main reason farms weren’t left inside towns was because of the smell the animals would bring. However, Dan’s town wasn’t like most towns, and he could keep the area clean with an area-wide cleaning enchantment.
The enchantment would keep the place poop, dust, dirt, and anything else free. Even the adventurers would be cleaned as long as they didn’t resist the enchantment. Because that was something they would be capable of doing if they so wished. That's how Dan planned to do his dungeon. If someone had the power, they would be able to easily fight their way through or ignore certain traps, among other things.
To that extent, his different floors would be ranked locked. Dan would make sure to only send properly ranked adventurers to their intended floors. Meaning he wouldn’t just let C rank adventurers enter D ranked areas and trump everything. Of course, that also meant Dan didn’t have a safety net since, technically or really realistically, those with enough power could manually break into his dungeon. Additionally, he would naturally try to stop this, but it was possible for individuals to set up teleporters within his dungeon. Thankfully, those were problems for another day, and Dan focused on the task at hand.
After having made the executive decision to leave the farmhouses inside, Dan went back to constructing more buildings.
The buildings Dan felt would make the town a town were as follows: a town hall, an inn, a tavern, a smithy, and some barracks. In terms of areas that would make the town feel like a town, well these areas were places that explained where the town’s economy came from. And for Typic Town, that would be farming, which he already made the area for, as well as a lumberyard and, finally a marketplace, since all towns needed one.
First, the buildings.
Dan already had a town hall. It was an L-shaped stonewall building with a bell tower that connected its two corridors. The building had a wooden roof following the same medieval aesthetic that the rest of the town would follow. The only problem Dan saw was that the current building was a bit too small for the size of the town he was planning. So, he demolished it and rebuilt one just like it, but larger. Feeling good about his new, larger town hall, Dan moved on to the inn.
The inn was around the same size as the old town hall and made of the same stuff. However, the two buildings differed in actual area coverage; the inn was squared and had more height with its three floors, whereas the town hall covered more land with its particular shape.
Just as with the town hall, the inn was too small for the new town, and Dan also removed it and brought it back larger, its newer and larger central chimney rising just as high as the town hall's bell tower.
Dan had used the removal and reconstruction of the two buildings to alter their locations a bit. Well, he had moved the town hall a bit and the inn a lot.
Now, both buildings were facing each other at the town center, with a newly installed water fountain right between them where the old town well used to be. The town hall was north of the fountain, and the inn was south of it, with both buildings basically being the centerpieces of the town. Additionally, Dan had laid out the first “road” of the town, having changed the gravel where the old well used to be to a paved stone road.
Having accomplished that, Dan moved on to the next building, the tavern.
It would be located behind the town hall because Dan wanted to keep all these “important” buildings near each other, and he felt that would be one of the best spots. The tavern wasn’t part of the main centerpiece, but Dan also didn’t want to just throw the building in some corner since he considered it one of the important buildings that brought the town together.
Making the tavern, Dan decided to make the building around the size of the inn in terms of width and length, but not in height since there was no need for it to have two stories. The tavern would also follow the medieval theme, and it was a semi-rectangular building with a triangle-shaped roof and chimney.
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Honestly, looking at the town so far, all of his medieval buildings were looking identical. To remedy that, he changed some of the wood colorings to something better than the dull, darker colors he had been using. As he thought of that, he remembered that back in the old days, they also used tiles, which came in red or shades of red. And Dan replaced some of the wooden roofs with tiles, feeling much happier with the variety.
As he built, things were coming faster and faster. He was earning around 10,000 mana a day from the constant fighting in his lands, which helped him pump out buildings. It also helped that non-magical things weren’t that expensive. However, what was helping the most was the system. The system was starting to get what he was going for, and many details were being added to the original build before he even brought it to life.
Before, Dan would think about what kind of building he wanted, and he would get a basic hologram of the building. However, now, when the hologram popped up, it had more details showing where furniture and other decorations would be placed. It helped Dan save a heck of a lot of time since with every building, the system got better at predicting what was going to be needed and adding it to the total mana cost. This upgrade was the reason why the tavern came into existence, ready to go, only really needing its workers and patrons.
Happy with the tavern, Dan decided the smithy was next. The building was a simple stone building with darkish-red tiles for a roof. Even if the building was simple, it was still an important structure in any medieval town. And Dan placed it up in the northern area with the farms since he felt that made the most sense.
With the smithy done, Dan created the barracks next. They were going to be put next to the town hall for easy communication between the future mayor and the captain of the guard.
The building was a long one made to accommodate multiple guards. To Dan, it felt like a long house with a small office in a corner. However, one thing set it apart from the other buildings in the town. The barracks had a nice walled-off courtyard that would let the guards train in peace. Overall, the barracks was a simple building and the system had already pre-made it with training dummies and other such things. In fact, the only things Dan saw missing from the buildings he had made so far were clothes. Dan did not want to make a bunch of clothing items for a bunch of villages, so he began thinking of ways to outsource the job. As he thought, Dan continued on with his creation.
Up next was the marketplace, which he had-had to demolish since he had placed the inn where the tents had once been. Looking at his town, Dan decided to put the new market area next to the inn with the idea of a road going in between both. This road would eventually lead to the bottom right-hand corner gate of the town, making it one of the busiest streets since a lot of the dungeon was in that direction. With the decision made, Dan began popping up market stalls filled with food and other general items.
Like with the crops, the marketplace was for show since the villagers would already have all that they needed. Even so, he would program them to browse the market for believability’s sake. Dan did expect adventurers to buy stuff, but since he didn’t need gold, they would pay for all services in mana. That’s right; if they wanted a room at the inn, they paid with mana, and if they wanted a meal, they were paying for it with mana. The whole idea was dumb since Dan knew the space would have mana, it was just that he couldn’t access it for balance and entertainment reasons.
That was the only reason the entire plan was going to work. The adventurers would come in and spend mana. In exchange for their mana, Dan offered a semi-dangerous place they could train in since he wouldn’t have his monsters kill them off, well, unless they pissed him off. Additionally, they would be getting loot, and who didn’t love loot?
Moving back to the marketplace area, Dan added a few extra details and then looked to make the last “important” area. The lumber mill area.
Spending some mana, Dan moved the already existing lumber mills by shifting the earth.
He moved them to the bottom left-hand corner of the town, where another gate was located. He made a road coming into the town from the gate and placed one mill on either side of it. The idea was that since the mills were a key resource for the village, they had a gate for themselves to give the workers easier access to the forest.
The mills were basic buildings, with their insides mostly being open spaces, except for the saws used to cut the wood. These saws weren’t magical and had used animal labor to work. Dan didn’t see a need to change them and left them be. Dan did plan for the workers to actually cut down trees, except they would always cut down the same trees. Dan would accomplish this by making an enchanted area with some very intricate enchantments that would turn the cut logs back into trees, thus keeping the cycle going forever.
After finishing the lumber area, Dan returned to building more normal buildings around the town. They would mainly be normal houses for families, but he would add a few buildings for villagers who focused on hunting, mining, or fishing. Dan’s idea was that these villagers would give quests to be escorted into the hills to mine or be taken to the lake to fish. Of course, they didn’t need fish or ores since Dan would make sure the ones that were “used” respawned, but it was all for that realism that Dan wanted.
With the houses done, Dan still had to add some greenery, make the actual roads, add the lumber mill enchantment, and, of course, spawn in the villagers. And that was just the start. After all of that, he needed to create some quests, set the monsters for the area, and, more importantly, create the wizard’s tower for the future admin of Dan’s first dungeon floor.