The roads and greenery were the easiest things to make. After all, creating trees, bushes, flowers, and all sorts of other plants wasn’t hard and didn’t cost much mana. As for the roads, well, there was a slight issue once or twice where Dan had to move a building to make sure roads weren’t completely over the place, but it wasn’t anything too annoying.
Much like the center plaza between the town hall and inn, the road network was made of cobbled stone like the type Dan had seen used in England during medieval times. Additionally, he was thinking of adding a self-repair enchantment to it since constant usage would cause it to degrade, and that wasn’t even considering adventurers making all sorts of messes.
However, he had decided that a lot of the enchantments would need to wait until after he was done creating the dungeon. Otherwise, the various enchantments would stack up and eat his daily mana intake. There would still be a few enchantments he had going, but for the majority, he would wait.
With that in mind, there wouldn’t be a lumber mill enchantment, cleaning enchantment, or many others until the very end, and since the npcs were going to be programmed to ignore oddities, he wasn’t worried. This was doubly so since they didn’t need to eat, and the action would just be done to make the world realistic.
No longer worried about enchantments, Dan began looking to respawn his villagers along with Drax. The villagers, along with the dragonkin, had been reprogrammed to ignore many things and simply keep living life. To that extent, Dan had created plenty of more villagers to inhabit the town. Many were common rank, with only a few notable exceptions in the town being ranked. Obviously, Drax was High D Rank and would stay like that since he would become the Captain of the Guard for the town.
As he had created the new villagers, Dan had run into the new thing the World Crystal had told him about for humanoids. This new thing was proficiencies, which he had to give to new humanoids to actually have them be skilled at things. Thankfully, Dan could choose from “pre-set” options the World Crystal had made when he was spam-creating the villagers; otherwise, he would have been bored. He had created his own villagers with specific things, but only a few got the Dan special treatment, for example, Lerry.
?? Crystal Notice ??
?? Humanoid Statblock ??
Rank: Common.
Name: Lerry.
Type: Humanoid - Human.
Choice: Tavern Keep.
Size: Medium.
Hierarchy: Minion.
Arcane Mana: 25/25.
Arcane Mana Regen: +1 Per Minute.
Pure Arcane Mana: Locked.
Pure Arcane Mana Conversion: Locked.
Innate Abilities: 6.
Unfulfilled. Adaptable. Prolific Breeder. Creative Curiosity. Alcoholic Constitution. Charismatic.
Proficiencies: 6.
Brewer. Mug Slinging. Drink Mixing. Drunkard Dexterity. Word Slinger. Listener.
Spells: 0.
Techniques: 0.
Respawn Timer: 2 Hours.
Respawn Cost: 17 Mana.
Creation Cost: 34 Mana.
??
Lerry was going to be the tavern keeper of the town's tavern, and Dan had wanted to make the guy himself. The tavern keeper was a dark-skinned, tall, bald, incredibly well-muscled man.
As he looked at Lerry’s stat block, Dan was happy to see his innate abilities. They weren’t anything as crazy as Dena’s or Drax’s but were still unique to the type of humanoid he was.
Unlike elves, who were truly shaped by their ancestry, humans, unless mixed, all had access to the same innate abilities.
Unfulfilled gave humans a need to go and do things, find a purpose, if you will. Adaptable let humans, and this was important, unmagically adapt to pretty much all environments and situations with time. It was an interesting ability that let humans thrive anywhere. And, of course, it was unique to them, and though it could be passed down, the ability was often overridden by other, more immediate abilities that gave faster access to resistances. An example of this was Drax’s Flame Resistant ability. If Drax mixed with a human woman, Flame Resistant would override the child’s Adaptable ability. Dan found it odd that it worked that way, but he wasn’t willing to go down that research rabbit hole.
Instead, Dan was more amused by the Prolific Breeder ability, which like the name implied, let humans breed and be willing to breed with anything and everything. It was a wild ability only available to humans that weren’t too mixed. This means that if a guy ended up having sex with a dryad, the resulting child would not have the Prolific Breeder ability.
The last truly innate ability was Creative Curiosity, which was also self-explanatory. For Dan, Creative Curiosity and Prolific Breeder explained everything regarding the human race.
Finally, the last two innate abilities were given to Lerry by Dan, thus not truly being part of the human race.
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Alcoholic Constitution would let the tavern keep chug drinks as if he were a D ranker while not dying from alcohol poisoning. Then, Charismatic was self-explanatory and made the tavern keep act more friendly and outgoing.
Proficiencies were what truly made Lerry, Lerry. While making the tavern keep Dan had thought about what made a tavern keep a tavern keep.
A tavern keeper needed to have some brewing experience so they could talk about the thing they were serving. So, Lerry got Brewer.
A tavern keep needed to be a good drink mixer and also be incredible at slinging mugs, whether empty or full. Thus, Lerry was given Drink Mixing and Mug Slinging. Much more arguably, a tavern keep had to be able to function incredibly well while drunk since they should have plenty of experience. And Lerry would certainly be able to do so with his incredible Drunkard Dexterity.
Finally, a tavern keep needed to be good listeners and even better at throwing quips. So, Dan made Lerry a good Listener and a great Word Slinger.
Lerry was just one of the few villagers Dan made, and he was rather basic when compared to the town's mayor and the guards, who were actually D rank.
?? Crystal Notice ??
?? Humanoid Statblock ??
Rank: Low D Rank.
Name: Jim.
Type: Humanoid - Human.
Choice: Guard.
Size: Medium.
Hierarchy: Minion.
Arcane Mana: 150/150.
Arcane Mana Regen: +6 Per Minute.
Pure Arcane Mana: 75/75.
Pure Arcane Mana Conversion: +3 Per Minute.
Innate Abilities: 6.
Unfulfilled. Adaptable. Prolific Breeder. Creative Curiosity. Presences. Duty Bound. Unflinching.
Proficiencies: 8.
Sword & Shield. Intimidation. Light Armor. Medium Armor. Body Enhancement. Abjuration. Evocation.
Spells: 5.
Body Enhancement - General. Shield. Barrier. Elemental Magic Missile. Basic Light.
Techniques: 2.
Reinforce Shield. Basic Thrust.
Respawn Timer: 2 Hours.
Respawn Cost: 40 Mana.
Creation Cost: 80 Mana.
??
Dan had made 1500 villagers to fill all sorts of roles in the town. They were all common rank as Dan was emulating the real world. However, realistically, these commoners needed protection, so he had made the guards.
He had made 200 in total, and they would be led by Drax. However, in actuality, no monsters outside of quest-related events would attack the town. In fact, events and quests were the only times when guards would actually be doing something that wasn’t just walking around.
Okay, maybe that was Dan being hopeful. He knew with certainty that adventurers would cause all sorts of problems. That’s why he had given the guards Duty Bound and Unflinching. Duty Bound would have them stand up for the townspeople and uphold the basic laws that Dan figured all towns had. Then, Unflinching would make them not care if they were facing adventurers or not.
Making the guards, Dan finally ran into something he hadn’t dealt with, which was spell proficiencies. Dena and Drax hadn’t needed them since they came prebuilt, but since the guards were being made from scratch, that wasn’t the case. He could have saved some mana by only giving them Body Enhancement proficiency, but he figured if his guards were going to deal with adventurers, they needed more defensive and offensive capabilities to command respect. To that extent, Dan had also given them proficiency in Intimidation so they would know to actually intimidate folks and hopefully deter adventurers from causing too many problems.
Finally, the World Crystal had taken liberties with their uniform, and they wore deep blue tabards with a light blue crystal heart symbol. In a way, it was Dan’s insignia. Actually, it was Dan, literally. So, Dan was fine with it though he imagined it would confuse the crap out of adventurers.
Next up on the chopping block was the mayor of the town.
?? Crystal Notice ??
?? Humanoid Statblock ??
Rank: Mid D Rank.
Name: Arthur.
Type: Humanoid - Elf Worker.
Choice: Mayor.
Size: Medium.
Hierarchy: Boss.
Arcane Mana: 1000/1000.
Arcane Mana Regen: +8 Per Minute.
Pure Arcane Mana: 500/500.
Pure Arcane Mana Conversion: +4 Per Minute.
Innate Abilities: 8.
Dark Vision. Hard Worker. Enhanced Stamina. Profession Proficiency. Long Lived. Presences. Charismatic. Coordinator.
Proficiencies: 12.
Calligraphy. Sword & Shield. Heavy Armor. Lance. Horse Riding. Speech. Body Enhancement. Evocation. Conjuration. Abjuration. Transmutation.
Spells: 8.
Body Enhancement - General. Shield. Barrier. Basic Control Elements. Conjure Quill. Conjure Parchment. Parlor Tricks. Basic Light.
Techniques: 2.
Reinforce Shield. Basic Thrust.
Respawn Timer: 6 Hours.
Respawn Cost: 104 Mana.
Creation Cost: 207 Mana.
??
The first thing that had popped up at him was the rank. Dan had forgotten he was now Mid D Rank, so he could actually make creatures at that rank. He hadn’t done so with the guard and was okay with it since having a mayor weaker than his guards was a bit dumb. Of course, Dan understood that the Captain of the Guard would be stronger than the mayor but at least that could be twisted through story means.
Drax was just an old Guard Captain honor-bound, and would never betray his mayor. Either way, Arthur was a blond-haired and blue-eyed elf, which was the spitting image of a traditional elf since he was also tall and slender.
The main oddity with Arthur was that he was an Elf Worker because Dan didn’t have any other elven subspecies. Dan could have forced the issue by throwing a bunch of innate abilities at the elf to make him something else, but the elf was just going to be a mayor and maybe a warrior at times, so Dan figured it was just best to leave him as an Elf Worker. It's not like the sub-species was bad, and it did give the elf some nice abilities.
Hard Worker made Arthur a hard worker. It was straightforward.
Enhanced Stamina, another innate ability from the subspecies, gave the elf higher stamina than a human at the same rank. The odd one was Profession Proficiency which let the elf become proficient at a wide variety of things in his chosen path. And in this case, since that was Mayor, it synergized with his proficiencies to make him the ultimate mayor.
To that point, Arthur's proficiencies were also fairly straightforward. Arthur was named after the warrior king, so Dan had given him proficiency for combat, which, depending on how things went, he might have to use. Then, the other things were reinforcing his job or expanding his other capabilities.
With the mayor done, Dan knew it was time to make the first admin of his dungeon. And since Arthur was modeled after a king he obviously needed a wizard.